mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
670 B
XML
12 lines
670 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|