godot/editor/debugger
Rémi Verschelde b66c1d0a73
Merge pull request #76055 from reach-satori/plot_zoom
Implement zooming and panning in the profiler
2024-11-29 22:45:24 +01:00
..
debug_adapter Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
editor_debugger_inspector.cpp
editor_debugger_inspector.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
editor_debugger_node.cpp Merge pull request #99054 from timothyqiu/session-names 2024-11-22 14:54:49 -06:00
editor_debugger_node.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
editor_debugger_tree.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
editor_expression_evaluator.cpp
editor_expression_evaluator.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp Merge pull request #97884 from passivestar/list-variations 2024-11-27 10:47:14 -06:00
editor_performance_profiler.h
editor_profiler.cpp Merge pull request #76055 from reach-satori/plot_zoom 2024-11-29 22:45:24 +01:00
editor_profiler.h Profiler plot zoom and pan 2024-11-12 16:31:43 +02:00
editor_visual_profiler.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
editor_visual_profiler.h
script_editor_debugger.cpp Merge pull request #97884 from passivestar/list-variations 2024-11-27 10:47:14 -06:00
script_editor_debugger.h Reload cached resources in runtime on file reimport 2024-11-05 10:51:20 -03:00
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