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area_2d_sw.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
area_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
area_pair_2d_sw.cpp
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2019-01-01 12:58:10 +01:00 |
area_pair_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
body_2d_sw.cpp
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Style: Apply new changes from clang-format 8.0
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2019-04-09 17:09:48 +02:00 |
body_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
body_pair_2d_sw.cpp
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Fixed OWC for rigid bodies, closes #25732
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2019-02-12 08:40:18 -03:00 |
body_pair_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_basic.cpp
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_basic.h
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_hash_grid.cpp
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_hash_grid.h
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_sw.cpp
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2019-01-01 12:58:10 +01:00 |
broad_phase_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_object_2d_sw.cpp
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_object_2d_sw.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_solver_2d_sat.cpp
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Use approximate equallity methods in many places
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2019-04-25 13:20:29 -04:00 |
collision_solver_2d_sat.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_solver_2d_sw.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_solver_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
constraint_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
joints_2d_sw.cpp
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Remove hardcoded joint bias
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2019-03-27 19:21:07 +01:00 |
joints_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server_sw.cpp
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Make query checks less agressive, fixes #24694
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2019-03-02 08:48:47 -03:00 |
physics_2d_server_sw.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
physics_2d_server_wrap_mt.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_2d_server_wrap_mt.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shape_2d_sw.cpp
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
shape_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
space_2d_sw.cpp
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Small fixes, mostly dupicated code
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2019-04-08 11:03:37 +02:00 |
space_2d_sw.h
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Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
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2019-02-16 13:45:01 -03:00 |
step_2d_sw.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
step_2d_sw.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |