mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
58cda02a38
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
594 lines
14 KiB
C++
594 lines
14 KiB
C++
/*************************************************************************/
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/* os_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_javascript.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "drivers/unix/file_access_unix.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "servers/visual/visual_server_raster.h"
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#include "main/main.h"
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#include "core/globals.h"
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int OS_JavaScript::get_video_driver_count() const {
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return 1;
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}
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const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
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return "GLES2";
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}
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OS::VideoMode OS_JavaScript::get_default_video_mode() const {
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return OS::VideoMode();
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}
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int OS_JavaScript::get_audio_driver_count() const {
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return 1;
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}
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const char * OS_JavaScript::get_audio_driver_name(int p_driver) const {
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return "JavaScript";
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}
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void OS_JavaScript::initialize_core() {
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OS_Unix::initialize_core();
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FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
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}
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void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
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ERR_FAIL_COND(!p_gl_extensions);
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gl_extensions=p_gl_extensions;
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}
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void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
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print_line("Init OS");
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if (gfx_init_func)
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gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen);
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default_videomode=p_desired;
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print_line("Init Audio");
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AudioDriverManagerSW::add_driver(&audio_driver_javascript);
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if (true) {
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RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );;
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rasterizer_gles22->set_use_framebuffers(false); //not supported by emscripten
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if (gl_extensions)
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rasterizer_gles22->set_extensions(gl_extensions);
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rasterizer = rasterizer_gles22;
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} else {
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// rasterizer = memnew( RasterizerGLES1(true, false) );
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}
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print_line("Init VS");
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visual_server = memnew( VisualServerRaster(rasterizer) );
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visual_server->init();
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visual_server->cursor_set_visible(false, 0);
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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print_line("Init SM");
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sample_manager = memnew( SampleManagerMallocSW );
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audio_server = memnew( AudioServerSW(sample_manager) );
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print_line("Init Mixer");
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audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
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audio_server->init();
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print_line("Init SoundServer");
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spatial_sound_server = memnew( SpatialSoundServerSW );
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spatial_sound_server->init();
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print_line("Init SpatialSoundServer");
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spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
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spatial_sound_2d_server->init();
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//
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print_line("Init Physicsserver");
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physics_server = memnew( PhysicsServerSW );
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physics_server->init();
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physics_2d_server = memnew( Physics2DServerSW );
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physics_2d_server->init();
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input = memnew( InputDefault );
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}
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void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
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main_loop=p_main_loop;
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input->set_main_loop(p_main_loop);
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}
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void OS_JavaScript::delete_main_loop() {
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memdelete( main_loop );
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}
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void OS_JavaScript::finalize() {
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memdelete(input);
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}
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void OS_JavaScript::vprint(const char* p_format, va_list p_list, bool p_stderr) {
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if (p_stderr) {
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vfprintf(stderr,p_format,p_list);
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fflush(stderr);
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} else {
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vprintf(p_format,p_list);
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fflush(stdout);
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}
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}
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void OS_JavaScript::print(const char *p_format, ... ) {
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va_list argp;
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va_start(argp, p_format);
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vprintf(p_format, argp );
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va_end(argp);
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}
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void OS_JavaScript::alert(const String& p_alert) {
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print("ALERT: %s\n",p_alert.utf8().get_data());
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}
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void OS_JavaScript::set_mouse_show(bool p_show) {
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//javascript has no mouse...
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}
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void OS_JavaScript::set_mouse_grab(bool p_grab) {
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//it really has no mouse...!
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}
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bool OS_JavaScript::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_JavaScript::get_mouse_pos() const {
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return Point2();
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}
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int OS_JavaScript::get_mouse_button_state() const {
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return 0;
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}
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void OS_JavaScript::set_window_title(const String& p_title) {
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}
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//interesting byt not yet
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//void set_clipboard(const String& p_text);
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//String get_clipboard() const;
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void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
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}
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OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
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return default_videomode;
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}
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void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
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p_list->push_back(default_videomode);
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}
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String OS_JavaScript::get_name() {
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return "HTML5";
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}
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MainLoop *OS_JavaScript::get_main_loop() const {
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return main_loop;
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}
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bool OS_JavaScript::can_draw() const {
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return true; //always?
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}
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void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
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//javascript really really really has no mouse.. how amazing..
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}
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void OS_JavaScript::main_loop_begin() {
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if (main_loop)
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main_loop->init();
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}
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bool OS_JavaScript::main_loop_iterate() {
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if (!main_loop)
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return false;
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return Main::iteration();
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}
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void OS_JavaScript::main_loop_end() {
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if (main_loop)
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main_loop->finish();
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}
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void OS_JavaScript::main_loop_focusout() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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//audio_driver_javascript.set_pause(true);
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}
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void OS_JavaScript::main_loop_focusin(){
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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//audio_driver_javascript.set_pause(false);
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}
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void OS_JavaScript::push_input(const InputEvent& p_ev) {
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InputEvent ev = p_ev;
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ev.ID=last_id++;
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input->parse_input_event(p_ev);
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}
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void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
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// print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
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switch(p_what) {
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case 0: { //gesture begin
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=last_id++;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=false;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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input->parse_input_event(ev);
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=last_id++;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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input->parse_input_event(ev);
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}
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}
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touch.resize(p_points.size());
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for(int i=0;i<p_points.size();i++) {
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touch[i].id=p_points[i].id;
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touch[i].pos=p_points[i].pos;
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}
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{
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//send mouse
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=last_id++;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=true;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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last_mouse=touch[0].pos;
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input->parse_input_event(ev);
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}
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//send touch
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=last_id++;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=true;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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input->parse_input_event(ev);
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}
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} break;
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case 1: { //motion
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if (p_points.size()) {
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//send mouse, should look for point 0?
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InputEvent ev;
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ev.type=InputEvent::MOUSE_MOTION;
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ev.ID=last_id++;
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ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_motion.x=p_points[0].pos.x;
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ev.mouse_motion.y=p_points[0].pos.y;
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input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
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ev.mouse_motion.speed_x=input->get_mouse_speed().x;
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ev.mouse_motion.speed_y=input->get_mouse_speed().y;
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ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
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ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
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last_mouse=p_points[0].pos;
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input->parse_input_event(ev);
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}
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ERR_FAIL_COND(touch.size()!=p_points.size());
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for(int i=0;i<touch.size();i++) {
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int idx=-1;
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for(int j=0;j<p_points.size();j++) {
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if (touch[i].id==p_points[j].id) {
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idx=j;
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break;
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}
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}
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ERR_CONTINUE(idx==-1);
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if (touch[i].pos==p_points[idx].pos)
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continue; //no move unncesearily
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InputEvent ev;
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ev.type=InputEvent::SCREEN_DRAG;
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ev.ID=last_id++;
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ev.screen_drag.index=touch[i].id;
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ev.screen_drag.x=p_points[idx].pos.x;
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ev.screen_drag.y=p_points[idx].pos.y;
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ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
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ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
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input->parse_input_event(ev);
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touch[i].pos=p_points[idx].pos;
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}
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} break;
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case 2: { //release
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=last_id++;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=false;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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input->parse_input_event(ev);
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=last_id++;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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input->parse_input_event(ev);
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}
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touch.clear();
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}
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} break;
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case 3: { // add tuchi
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ERR_FAIL_INDEX(p_pointer,p_points.size());
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TouchPos tp=p_points[p_pointer];
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touch.push_back(tp);
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=last_id++;
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ev.screen_touch.index=tp.id;
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ev.screen_touch.pressed=true;
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ev.screen_touch.x=tp.pos.x;
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ev.screen_touch.y=tp.pos.y;
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input->parse_input_event(ev);
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} break;
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case 4: {
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for(int i=0;i<touch.size();i++) {
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if (touch[i].id==p_pointer) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=last_id++;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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input->parse_input_event(ev);
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touch.remove(i);
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i--;
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}
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}
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} break;
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}
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}
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void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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}
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bool OS_JavaScript::has_touchscreen_ui_hint() const {
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return false; //???
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}
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void OS_JavaScript::main_loop_request_quit() {
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if (main_loop)
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main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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}
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void OS_JavaScript::set_display_size(Size2 p_size) {
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default_videomode.width=p_size.x;
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default_videomode.height=p_size.y;
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}
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void OS_JavaScript::reload_gfx() {
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if (gfx_init_func)
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gfx_init_func(gfx_init_ud,use_gl2,default_videomode.width,default_videomode.height,default_videomode.fullscreen);
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if (rasterizer)
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rasterizer->reload_vram();
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}
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Error OS_JavaScript::shell_open(String p_uri) {
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|
|
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if (open_uri_func)
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return open_uri_func(p_uri)?ERR_CANT_OPEN:OK;
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|
return ERR_UNAVAILABLE;
|
|
};
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|
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String OS_JavaScript::get_resource_dir() const {
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|
|
|
return "/"; //javascript has it's own filesystem for resources inside the APK
|
|
}
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|
|
|
String OS_JavaScript::get_locale() const {
|
|
|
|
if (get_locale_func)
|
|
return get_locale_func();
|
|
return OS_Unix::get_locale();
|
|
}
|
|
|
|
|
|
String OS_JavaScript::get_data_dir() const {
|
|
|
|
if (get_data_dir_func)
|
|
return get_data_dir_func();
|
|
return "/";
|
|
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
|
|
};
|
|
|
|
|
|
|
|
|
|
OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func) {
|
|
|
|
|
|
default_videomode.width=800;
|
|
default_videomode.height=600;
|
|
default_videomode.fullscreen=true;
|
|
default_videomode.resizable=false;
|
|
|
|
gfx_init_func=p_gfx_init_func;
|
|
gfx_init_ud=p_gfx_init_ud;
|
|
main_loop=NULL;
|
|
last_id=1;
|
|
gl_extensions=NULL;
|
|
rasterizer=NULL;
|
|
|
|
open_uri_func=p_open_uri_func;
|
|
get_data_dir_func=p_get_data_dir_func;
|
|
get_locale_func=p_get_locale_func;
|
|
|
|
|
|
}
|
|
|
|
OS_JavaScript::~OS_JavaScript() {
|
|
|
|
|
|
}
|