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Terseus b6583909a9 Fix #113 editor_settings.xml corruption
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,
the class responsible of loading the editor_settings.xml file, the
properties' values are loaded directly into an `String` object but the
file contents are always UTF-8, which leads to garbage in the XML file
when saved.

This patch reads the properties' values in a `CharString` and translate
them to UTF-8.
2014-02-18 21:37:58 +01:00
bin Fixed crash bug in the shaderlang test 2014-02-14 20:51:55 +01:00
core Fix #113 editor_settings.xml corruption 2014-02-18 21:37:58 +01:00
demos
doc -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
drivers -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
main Fix #19 Can't open project (with non-ASCII path) 2014-02-18 14:37:22 +01:00
modules
platform -project settings are saved when changed 2014-02-15 21:16:33 -03:00
plugins
scene -project settings are saved when changed 2014-02-15 21:16:33 -03:00
script -project settings are saved when changed 2014-02-15 21:16:33 -03:00
servers
tools Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal 2014-02-18 18:18:11 -02:00
.gitignore Add .gitignore to ignore autogenerated files in source repository 2014-02-13 23:41:54 +08:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py
README.md Create README.md 2014-02-12 22:08:27 +07:00
SConstruct Fix CCFLAGS handling 2014-02-13 22:15:18 +01:00
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Binary Downloads, Documentation, Community, etc.

Binary downloads, documentation, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced