mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
58931c073d
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error. Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers. Fixes #88133 |
||
---|---|---|
.. | ||
audio_stream_player_internal.cpp | ||
audio_stream_player_internal.h | ||
audio_stream_player.compat.inc | ||
audio_stream_player.cpp | ||
audio_stream_player.h | ||
SCsub |