godot/main
Hugo Locurcio b63016c571
Display an alert when attempting to run a project with no main scene
This gives visual feedback when not starting Godot from a terminal.
This could lead to confusion when placing a Godot binary within a
project folder that has no main scene defined.

(cherry picked from commit 87fb9297e3)
2021-09-21 17:14:58 +02:00
..
tests Fix Transform::xform(Plane) functions, add Transform unit tests 2021-08-07 08:05:39 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-07-20 13:20:40 +02:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Add input buffering framework 2021-08-08 12:37:55 +02:00
input_default.h Add input buffering framework 2021-08-08 12:37:55 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
main_timer_sync.h Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
main.cpp Display an alert when attempting to run a project with no main scene 2021-09-21 17:14:58 +02:00
main.h Add project setting for agile input event flushing 2021-08-08 12:37:55 +02:00
performance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub
splash_editor.png
splash.png