godot/platform/haiku
Rémi Verschelde e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
..
audio_driver_media_kit.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_media_kit.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
context_gl_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
godot_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot.rdef
haiku_application.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
haiku_direct_window.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png
os_haiku.cpp Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
os_haiku.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub