godot/modules/betsy/image_compress_betsy.cpp
2024-11-27 12:27:05 +01:00

743 lines
24 KiB
C++

/**************************************************************************/
/* image_compress_betsy.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "image_compress_betsy.h"
#include "core/config/project_settings.h"
#include "betsy_bc1.h"
#include "alpha_stitch.glsl.gen.h"
#include "bc1.glsl.gen.h"
#include "bc4.glsl.gen.h"
#include "bc6h.glsl.gen.h"
#include "servers/display_server.h"
static Mutex betsy_mutex;
static BetsyCompressor *betsy = nullptr;
static const BetsyShaderType FORMAT_TO_TYPE[BETSY_FORMAT_MAX] = {
BETSY_SHADER_BC1_STANDARD,
BETSY_SHADER_BC1_DITHER,
BETSY_SHADER_BC1_STANDARD,
BETSY_SHADER_BC4_SIGNED,
BETSY_SHADER_BC4_UNSIGNED,
BETSY_SHADER_BC4_SIGNED,
BETSY_SHADER_BC4_UNSIGNED,
BETSY_SHADER_BC6_SIGNED,
BETSY_SHADER_BC6_UNSIGNED,
};
static const RD::DataFormat BETSY_TO_RD_FORMAT[BETSY_FORMAT_MAX] = {
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32_UINT,
RD::DATA_FORMAT_R32G32B32A32_UINT,
RD::DATA_FORMAT_R32G32B32A32_UINT,
};
static const Image::Format BETSY_TO_IMAGE_FORMAT[BETSY_FORMAT_MAX] = {
Image::FORMAT_DXT1,
Image::FORMAT_DXT1,
Image::FORMAT_DXT5,
Image::FORMAT_RGTC_R,
Image::FORMAT_RGTC_R,
Image::FORMAT_RGTC_RG,
Image::FORMAT_RGTC_RG,
Image::FORMAT_BPTC_RGBF,
Image::FORMAT_BPTC_RGBFU,
};
void BetsyCompressor::_init() {
if (!DisplayServer::can_create_rendering_device()) {
return;
}
// Create local RD.
RenderingContextDriver *rcd = nullptr;
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
if (rd == nullptr) {
#if defined(RD_ENABLED)
#if defined(METAL_ENABLED)
rcd = memnew(RenderingContextDriverMetal);
rd = memnew(RenderingDevice);
#endif
#if defined(VULKAN_ENABLED)
if (rcd == nullptr) {
rcd = memnew(RenderingContextDriverVulkan);
rd = memnew(RenderingDevice);
}
#endif
#endif
if (rcd != nullptr && rd != nullptr) {
Error err = rcd->initialize();
if (err == OK) {
err = rd->initialize(rcd);
}
if (err != OK) {
memdelete(rd);
memdelete(rcd);
rd = nullptr;
rcd = nullptr;
}
}
}
ERR_FAIL_NULL_MSG(rd, "Unable to create a local RenderingDevice.");
compress_rd = rd;
compress_rcd = rcd;
// Create the sampler state.
RD::SamplerState src_sampler_state;
{
src_sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
}
src_sampler = compress_rd->sampler_create(src_sampler_state);
// Initialize RDShaderFiles.
{
Ref<RDShaderFile> bc1_shader;
bc1_shader.instantiate();
Error err = bc1_shader->parse_versions_from_text(bc1_shader_glsl);
if (err != OK) {
bc1_shader->print_errors("Betsy BC1 compress shader");
}
// Standard BC1 compression.
cached_shaders[BETSY_SHADER_BC1_STANDARD].compiled = compress_rd->shader_create_from_spirv(bc1_shader->get_spirv_stages("standard"));
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC1_STANDARD].compiled.is_null());
cached_shaders[BETSY_SHADER_BC1_STANDARD].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC1_STANDARD].compiled);
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC1_STANDARD].pipeline.is_null());
// Dither BC1 variant. Unused, so comment out for now.
//cached_shaders[BETSY_SHADER_BC1_DITHER].compiled = compress_rd->shader_create_from_spirv(bc1_shader->get_spirv_stages("dithered"));
//ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC1_DITHER].compiled.is_null());
//cached_shaders[BETSY_SHADER_BC1_DITHER].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC1_DITHER].compiled);
//ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC1_DITHER].pipeline.is_null());
}
{
Ref<RDShaderFile> bc4_shader;
bc4_shader.instantiate();
Error err = bc4_shader->parse_versions_from_text(bc4_shader_glsl);
if (err != OK) {
bc4_shader->print_errors("Betsy BC4 compress shader");
}
// Signed BC4 compression. Unused, so comment out for now.
//cached_shaders[BETSY_SHADER_BC4_SIGNED].compiled = compress_rd->shader_create_from_spirv(bc4_shader->get_spirv_stages("signed"));
//ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC4_SIGNED].compiled.is_null());
//cached_shaders[BETSY_SHADER_BC4_SIGNED].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC4_SIGNED].compiled);
//ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC4_SIGNED].pipeline.is_null());
// Unsigned BC4 compression.
cached_shaders[BETSY_SHADER_BC4_UNSIGNED].compiled = compress_rd->shader_create_from_spirv(bc4_shader->get_spirv_stages("unsigned"));
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC4_UNSIGNED].compiled.is_null());
cached_shaders[BETSY_SHADER_BC4_UNSIGNED].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC4_UNSIGNED].compiled);
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC4_UNSIGNED].pipeline.is_null());
}
{
Ref<RDShaderFile> bc6h_shader;
bc6h_shader.instantiate();
Error err = bc6h_shader->parse_versions_from_text(bc6h_shader_glsl);
if (err != OK) {
bc6h_shader->print_errors("Betsy BC6 compress shader");
}
// Signed BC6 compression.
cached_shaders[BETSY_SHADER_BC6_SIGNED].compiled = compress_rd->shader_create_from_spirv(bc6h_shader->get_spirv_stages("signed"));
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC6_SIGNED].compiled.is_null());
cached_shaders[BETSY_SHADER_BC6_SIGNED].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC6_SIGNED].compiled);
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC6_SIGNED].pipeline.is_null());
// Unsigned BC6 compression.
cached_shaders[BETSY_SHADER_BC6_UNSIGNED].compiled = compress_rd->shader_create_from_spirv(bc6h_shader->get_spirv_stages("unsigned"));
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC6_UNSIGNED].compiled.is_null());
cached_shaders[BETSY_SHADER_BC6_UNSIGNED].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_BC6_UNSIGNED].compiled);
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_BC6_UNSIGNED].pipeline.is_null());
}
{
Ref<RDShaderFile> alpha_stitch_shader;
alpha_stitch_shader.instantiate();
Error err = alpha_stitch_shader->parse_versions_from_text(alpha_stitch_shader_glsl);
if (err != OK) {
alpha_stitch_shader->print_errors("Betsy alpha stitch shader");
}
cached_shaders[BETSY_SHADER_ALPHA_STITCH].compiled = compress_rd->shader_create_from_spirv(alpha_stitch_shader->get_spirv_stages());
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_ALPHA_STITCH].compiled.is_null());
cached_shaders[BETSY_SHADER_ALPHA_STITCH].pipeline = compress_rd->compute_pipeline_create(cached_shaders[BETSY_SHADER_ALPHA_STITCH].compiled);
ERR_FAIL_COND(cached_shaders[BETSY_SHADER_ALPHA_STITCH].pipeline.is_null());
}
}
void BetsyCompressor::init() {
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &BetsyCompressor::_thread_loop), true);
command_queue.set_pump_task_id(tid);
command_queue.push(this, &BetsyCompressor::_assign_mt_ids, tid);
command_queue.push_and_sync(this, &BetsyCompressor::_init);
DEV_ASSERT(task_id == tid);
}
void BetsyCompressor::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
task_id = p_pump_task_id;
}
// Yield thread to WTP so other tasks can be done on it.
// Automatically regains control as soon a task is pushed to the command queue.
void BetsyCompressor::_thread_loop() {
while (!exit) {
WorkerThreadPool::get_singleton()->yield();
command_queue.flush_all();
}
}
void BetsyCompressor::_thread_exit() {
exit = true;
if (compress_rd != nullptr) {
if (dxt1_encoding_table_buffer.is_valid()) {
compress_rd->free(dxt1_encoding_table_buffer);
}
compress_rd->free(src_sampler);
// Clear the shader cache, pipelines will be unreferenced automatically.
for (int i = 0; i < BETSY_SHADER_MAX; i++) {
if (cached_shaders[i].compiled.is_valid()) {
compress_rd->free(cached_shaders[i].compiled);
}
}
}
}
void BetsyCompressor::finish() {
command_queue.push(this, &BetsyCompressor::_thread_exit);
if (task_id != WorkerThreadPool::INVALID_TASK_ID) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(task_id);
task_id = WorkerThreadPool::INVALID_TASK_ID;
}
if (compress_rd != nullptr) {
// Free the RD (and RCD if necessary).
memdelete(compress_rd);
compress_rd = nullptr;
if (compress_rcd != nullptr) {
memdelete(compress_rcd);
compress_rcd = nullptr;
}
}
}
// Helper functions.
static int get_next_multiple(int n, int m) {
return n + (m - (n % m));
}
static Error get_src_texture_format(Image *r_img, RD::DataFormat &r_format) {
switch (r_img->get_format()) {
case Image::FORMAT_L8:
r_img->convert(Image::FORMAT_RGBA8);
r_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_LA8:
r_img->convert(Image::FORMAT_RGBA8);
r_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_R8:
r_format = RD::DATA_FORMAT_R8_UNORM;
break;
case Image::FORMAT_RG8:
r_format = RD::DATA_FORMAT_R8G8_UNORM;
break;
case Image::FORMAT_RGB8:
r_img->convert(Image::FORMAT_RGBA8);
r_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_RGBA8:
r_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
break;
case Image::FORMAT_RH:
r_format = RD::DATA_FORMAT_R16_SFLOAT;
break;
case Image::FORMAT_RGH:
r_format = RD::DATA_FORMAT_R16G16_SFLOAT;
break;
case Image::FORMAT_RGBH:
r_img->convert(Image::FORMAT_RGBAH);
r_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RGBAH:
r_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RF:
r_format = RD::DATA_FORMAT_R32_SFLOAT;
break;
case Image::FORMAT_RGF:
r_format = RD::DATA_FORMAT_R32G32_SFLOAT;
break;
case Image::FORMAT_RGBF:
r_img->convert(Image::FORMAT_RGBAF);
r_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBAF:
r_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBE9995:
r_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
break;
default: {
return ERR_UNAVAILABLE;
}
}
return OK;
}
Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
// Return an error so that the compression can fall back to cpu compression
if (compress_rd == nullptr) {
return ERR_CANT_CREATE;
}
if (r_img->is_compressed()) {
return ERR_INVALID_DATA;
}
Error err = OK;
// Destination format.
Image::Format dest_format = BETSY_TO_IMAGE_FORMAT[p_format];
RD::DataFormat dst_rd_format = BETSY_TO_RD_FORMAT[p_format];
BetsyShaderType shader_type = FORMAT_TO_TYPE[p_format];
BetsyShader shader = cached_shaders[shader_type];
BetsyShader secondary_shader; // The secondary shader is used for alpha blocks. For BC it's BC4U and for ETC it's ETC2_RU (8-bit variant).
BetsyShader stitch_shader;
bool needs_alpha_block = false;
switch (p_format) {
case BETSY_FORMAT_BC3:
case BETSY_FORMAT_BC5_UNSIGNED:
needs_alpha_block = true;
secondary_shader = cached_shaders[BETSY_SHADER_BC4_UNSIGNED];
stitch_shader = cached_shaders[BETSY_SHADER_ALPHA_STITCH];
break;
default:
break;
}
// src_texture format information.
RD::TextureFormat src_texture_format;
{
src_texture_format.array_layers = 1;
src_texture_format.depth = 1;
src_texture_format.mipmaps = 1;
src_texture_format.texture_type = RD::TEXTURE_TYPE_2D;
src_texture_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
}
err = get_src_texture_format(r_img, src_texture_format.format);
if (err != OK) {
return err;
}
// For the destination format just copy the source format and change the usage bits.
RD::TextureFormat dst_texture_format = src_texture_format;
dst_texture_format.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
dst_texture_format.format = dst_rd_format;
RD::TextureFormat dst_texture_format_alpha;
RD::TextureFormat dst_texture_format_combined;
if (needs_alpha_block) {
dst_texture_format_combined = dst_texture_format;
dst_texture_format_combined.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
dst_texture_format.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
dst_texture_format_alpha = dst_texture_format;
dst_texture_format_alpha.format = RD::DATA_FORMAT_R32G32_UINT;
}
// Encoding table setup.
if ((dest_format == Image::FORMAT_DXT1 || dest_format == Image::FORMAT_DXT5) && dxt1_encoding_table_buffer.is_null()) {
Vector<uint8_t> data;
data.resize(1024 * 4);
memcpy(data.ptrw(), dxt1_encoding_table, 1024 * 4);
dxt1_encoding_table_buffer = compress_rd->storage_buffer_create(1024 * 4, data);
}
const int mip_count = r_img->get_mipmap_count() + 1;
// Container for the compressed data.
Vector<uint8_t> dst_data;
dst_data.resize(Image::get_image_data_size(r_img->get_width(), r_img->get_height(), dest_format, r_img->has_mipmaps()));
uint8_t *dst_data_ptr = dst_data.ptrw();
Vector<Vector<uint8_t>> src_images;
src_images.push_back(Vector<uint8_t>());
Vector<uint8_t> *src_image_ptr = src_images.ptrw();
// Compress each mipmap.
for (int i = 0; i < mip_count; i++) {
int64_t ofs, size;
int width, height;
r_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, width, height);
// Set the source texture width and size.
src_texture_format.height = height;
src_texture_format.width = width;
// Set the destination texture width and size.
dst_texture_format.height = (height + 3) >> 2;
dst_texture_format.width = (width + 3) >> 2;
// Create a buffer filled with the source mip layer data.
src_image_ptr[0].resize(size);
memcpy(src_image_ptr[0].ptrw(), r_img->ptr() + ofs, size);
// Create the textures on the GPU.
RID src_texture = compress_rd->texture_create(src_texture_format, RD::TextureView(), src_images);
RID dst_texture_primary = compress_rd->texture_create(dst_texture_format, RD::TextureView());
{
Vector<RD::Uniform> uniforms;
{
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(src_sampler);
u.append_id(src_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.append_id(dst_texture_primary);
uniforms.push_back(u);
}
if (dest_format == Image::FORMAT_DXT1 || dest_format == Image::FORMAT_DXT5) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.append_id(dxt1_encoding_table_buffer);
uniforms.push_back(u);
}
}
RID uniform_set = compress_rd->uniform_set_create(uniforms, shader.compiled, 0);
RD::ComputeListID compute_list = compress_rd->compute_list_begin();
compress_rd->compute_list_bind_compute_pipeline(compute_list, shader.pipeline);
compress_rd->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
switch (shader_type) {
case BETSY_SHADER_BC6_SIGNED:
case BETSY_SHADER_BC6_UNSIGNED: {
BC6PushConstant push_constant;
push_constant.sizeX = 1.0f / width;
push_constant.sizeY = 1.0f / height;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC6PushConstant));
compress_rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
} break;
case BETSY_SHADER_BC1_STANDARD: {
BC1PushConstant push_constant;
push_constant.num_refines = 2;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC1PushConstant));
compress_rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
} break;
case BETSY_SHADER_BC4_UNSIGNED: {
BC4PushConstant push_constant;
push_constant.channel_idx = 0;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC4PushConstant));
compress_rd->compute_list_dispatch(compute_list, 1, get_next_multiple(width, 16) / 16, get_next_multiple(height, 16) / 16);
} break;
default: {
} break;
}
compress_rd->compute_list_end();
if (!needs_alpha_block) {
compress_rd->submit();
compress_rd->sync();
}
}
RID *dst_texture_rid = &dst_texture_primary;
if (needs_alpha_block) {
// Set the destination texture width and size.
dst_texture_format_alpha.height = (height + 3) >> 2;
dst_texture_format_alpha.width = (width + 3) >> 2;
RID dst_texture_alpha = compress_rd->texture_create(dst_texture_format_alpha, RD::TextureView());
{
Vector<RD::Uniform> uniforms;
{
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(src_sampler);
u.append_id(src_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.append_id(dst_texture_alpha);
uniforms.push_back(u);
}
}
RID uniform_set = compress_rd->uniform_set_create(uniforms, secondary_shader.compiled, 0);
RD::ComputeListID compute_list = compress_rd->compute_list_begin();
compress_rd->compute_list_bind_compute_pipeline(compute_list, secondary_shader.pipeline);
compress_rd->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
BC4PushConstant push_constant;
push_constant.channel_idx = dest_format == Image::FORMAT_DXT5 ? 3 : 1;
compress_rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC4PushConstant));
compress_rd->compute_list_dispatch(compute_list, 1, get_next_multiple(width, 16) / 16, get_next_multiple(height, 16) / 16);
compress_rd->compute_list_end();
}
// Stitching
// Set the destination texture width and size.
dst_texture_format_combined.height = (height + 3) >> 2;
dst_texture_format_combined.width = (width + 3) >> 2;
RID dst_texture_combined = compress_rd->texture_create(dst_texture_format_combined, RD::TextureView());
{
Vector<RD::Uniform> uniforms;
{
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(src_sampler);
u.append_id(dest_format == Image::FORMAT_DXT5 ? dst_texture_alpha : dst_texture_primary);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 1;
u.append_id(src_sampler);
u.append_id(dest_format == Image::FORMAT_DXT5 ? dst_texture_primary : dst_texture_alpha);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.append_id(dst_texture_combined);
uniforms.push_back(u);
}
}
RID uniform_set = compress_rd->uniform_set_create(uniforms, stitch_shader.compiled, 0);
RD::ComputeListID compute_list = compress_rd->compute_list_begin();
compress_rd->compute_list_bind_compute_pipeline(compute_list, stitch_shader.pipeline);
compress_rd->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
compress_rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
compress_rd->compute_list_end();
compress_rd->submit();
compress_rd->sync();
}
dst_texture_rid = &dst_texture_combined;
compress_rd->free(dst_texture_primary);
compress_rd->free(dst_texture_alpha);
}
// Copy data from the GPU to the buffer.
const Vector<uint8_t> texture_data = compress_rd->texture_get_data(*dst_texture_rid, 0);
int64_t dst_ofs = Image::get_image_mipmap_offset(r_img->get_width(), r_img->get_height(), dest_format, i);
memcpy(dst_data_ptr + dst_ofs, texture_data.ptr(), texture_data.size());
// Free the source and dest texture.
compress_rd->free(src_texture);
compress_rd->free(*dst_texture_rid);
}
src_images.clear();
// Set the compressed data to the image.
r_img->set_data(r_img->get_width(), r_img->get_height(), r_img->has_mipmaps(), dest_format, dst_data);
print_verbose(
vformat("Betsy: Encoding a %dx%d image with %d mipmaps as %s took %d ms.",
r_img->get_width(),
r_img->get_height(),
r_img->get_mipmap_count(),
Image::get_format_name(dest_format),
OS::get_singleton()->get_ticks_msec() - start_time));
return OK;
}
void ensure_betsy_exists() {
betsy_mutex.lock();
if (betsy == nullptr) {
betsy = memnew(BetsyCompressor);
betsy->init();
}
betsy_mutex.unlock();
}
Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels) {
ensure_betsy_exists();
Image::Format format = r_img->get_format();
Error result = ERR_UNAVAILABLE;
if (format >= Image::FORMAT_RF && format <= Image::FORMAT_RGBE9995) {
if (r_img->detect_signed()) {
result = betsy->compress(BETSY_FORMAT_BC6_SIGNED, r_img);
} else {
result = betsy->compress(BETSY_FORMAT_BC6_UNSIGNED, r_img);
}
}
if (!GLOBAL_GET("rendering/textures/vram_compression/cache_gpu_compressor")) {
free_device();
}
return result;
}
Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels) {
ensure_betsy_exists();
Error result = ERR_UNAVAILABLE;
switch (p_channels) {
case Image::USED_CHANNELS_RGB:
case Image::USED_CHANNELS_L:
result = betsy->compress(BETSY_FORMAT_BC1, r_img);
break;
case Image::USED_CHANNELS_RGBA:
case Image::USED_CHANNELS_LA:
result = betsy->compress(BETSY_FORMAT_BC3, r_img);
break;
case Image::USED_CHANNELS_R:
result = betsy->compress(BETSY_FORMAT_BC4_UNSIGNED, r_img);
break;
case Image::USED_CHANNELS_RG:
result = betsy->compress(BETSY_FORMAT_BC5_UNSIGNED, r_img);
break;
default:
break;
}
if (!GLOBAL_GET("rendering/textures/vram_compression/cache_gpu_compressor")) {
free_device();
}
return result;
}
void free_device() {
if (betsy != nullptr) {
betsy->finish();
memdelete(betsy);
}
}