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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
26 lines
985 B
XML
26 lines
985 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ColorRect" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Colored rectangle.
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</brief_description>
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<description>
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Displays a rectangle filled with a solid [member color]. If you need to display the border alone, consider using [ReferenceRect] instead.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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</tutorials>
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<members>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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The fill color.
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[codeblocks]
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[gdscript]
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$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.
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[/gdscript]
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[csharp]
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GetNode<ColorRect>("ColorRect").Color = new Color(1, 0, 0, 1); // Set ColorRect's color to red.
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[/csharp]
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[/codeblocks]
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</member>
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</members>
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</class>
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