mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
fd188ddd51
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
/*
|
|
** Copyright (c) 2014-2016 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
** of this software and/or associated documentation files (the "Materials"),
|
|
** to deal in the Materials without restriction, including without limitation
|
|
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
** and/or sell copies of the Materials, and to permit persons to whom the
|
|
** Materials are furnished to do so, subject to the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included in
|
|
** all copies or substantial portions of the Materials.
|
|
**
|
|
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
|
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
|
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
|
** IN THE MATERIALS.
|
|
*/
|
|
|
|
#ifndef GLSLextAMD_H
|
|
#define GLSLextAMD_H
|
|
|
|
static const int GLSLextAMDVersion = 100;
|
|
static const int GLSLextAMDRevision = 7;
|
|
|
|
// SPV_AMD_shader_ballot
|
|
static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
|
|
|
|
enum ShaderBallotAMD {
|
|
ShaderBallotBadAMD = 0, // Don't use
|
|
|
|
SwizzleInvocationsAMD = 1,
|
|
SwizzleInvocationsMaskedAMD = 2,
|
|
WriteInvocationAMD = 3,
|
|
MbcntAMD = 4,
|
|
|
|
ShaderBallotCountAMD
|
|
};
|
|
|
|
// SPV_AMD_shader_trinary_minmax
|
|
static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
|
|
|
|
enum ShaderTrinaryMinMaxAMD {
|
|
ShaderTrinaryMinMaxBadAMD = 0, // Don't use
|
|
|
|
FMin3AMD = 1,
|
|
UMin3AMD = 2,
|
|
SMin3AMD = 3,
|
|
FMax3AMD = 4,
|
|
UMax3AMD = 5,
|
|
SMax3AMD = 6,
|
|
FMid3AMD = 7,
|
|
UMid3AMD = 8,
|
|
SMid3AMD = 9,
|
|
|
|
ShaderTrinaryMinMaxCountAMD
|
|
};
|
|
|
|
// SPV_AMD_shader_explicit_vertex_parameter
|
|
static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
|
|
|
|
enum ShaderExplicitVertexParameterAMD {
|
|
ShaderExplicitVertexParameterBadAMD = 0, // Don't use
|
|
|
|
InterpolateAtVertexAMD = 1,
|
|
|
|
ShaderExplicitVertexParameterCountAMD
|
|
};
|
|
|
|
// SPV_AMD_gcn_shader
|
|
static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
|
|
|
|
enum GcnShaderAMD {
|
|
GcnShaderBadAMD = 0, // Don't use
|
|
|
|
CubeFaceIndexAMD = 1,
|
|
CubeFaceCoordAMD = 2,
|
|
TimeAMD = 3,
|
|
|
|
GcnShaderCountAMD
|
|
};
|
|
|
|
// SPV_AMD_gpu_shader_half_float
|
|
static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
|
|
|
|
// SPV_AMD_texture_gather_bias_lod
|
|
static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
|
|
|
|
// SPV_AMD_gpu_shader_int16
|
|
static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
|
|
|
|
// SPV_AMD_shader_image_load_store_lod
|
|
static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
|
|
|
|
// SPV_AMD_shader_fragment_mask
|
|
static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
|
|
|
|
// SPV_AMD_gpu_shader_half_float_fetch
|
|
static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
|
|
|
|
#endif // #ifndef GLSLextAMD_H
|