godot/thirdparty/basis_universal/encoder/basisu_astc_hdr_enc.h
2024-10-12 18:02:44 +02:00

225 lines
7.3 KiB
C++

// basisu_astc_hdr_enc.h
#pragma once
#include "basisu_enc.h"
#include "basisu_gpu_texture.h"
#include "../transcoder/basisu_astc_helpers.h"
#include "../transcoder/basisu_astc_hdr_core.h"
namespace basisu
{
// This MUST be called before encoding any blocks.
void astc_hdr_enc_init();
const uint32_t MODE11_FIRST_ISE_RANGE = astc_helpers::BISE_3_LEVELS, MODE11_LAST_ISE_RANGE = astc_helpers::BISE_16_LEVELS;
const uint32_t MODE7_PART1_FIRST_ISE_RANGE = astc_helpers::BISE_3_LEVELS, MODE7_PART1_LAST_ISE_RANGE = astc_helpers::BISE_16_LEVELS;
const uint32_t MODE7_PART2_FIRST_ISE_RANGE = astc_helpers::BISE_3_LEVELS, MODE7_PART2_LAST_ISE_RANGE = astc_helpers::BISE_8_LEVELS;
const uint32_t MODE11_PART2_FIRST_ISE_RANGE = astc_helpers::BISE_3_LEVELS, MODE11_PART2_LAST_ISE_RANGE = astc_helpers::BISE_4_LEVELS;
const uint32_t MODE11_TOTAL_SUBMODES = 8; // plus an extra hidden submode, directly encoded, for direct, so really 9 (see tables 99/100 of the ASTC spec)
const uint32_t MODE7_TOTAL_SUBMODES = 6;
struct astc_hdr_codec_options
{
float m_bc6h_err_weight;
bool m_use_solid;
bool m_use_mode11;
bool m_mode11_uber_mode;
uint32_t m_first_mode11_weight_ise_range;
uint32_t m_last_mode11_weight_ise_range;
bool m_mode11_direct_only;
int32_t m_first_mode11_submode;
int32_t m_last_mode11_submode;
bool m_use_mode7_part1;
uint32_t m_first_mode7_part1_weight_ise_range;
uint32_t m_last_mode7_part1_weight_ise_range;
bool m_use_mode7_part2;
uint32_t m_mode7_part2_part_masks;
uint32_t m_first_mode7_part2_weight_ise_range;
uint32_t m_last_mode7_part2_weight_ise_range;
bool m_use_mode11_part2;
uint32_t m_mode11_part2_part_masks;
uint32_t m_first_mode11_part2_weight_ise_range;
uint32_t m_last_mode11_part2_weight_ise_range;
float m_r_err_scale, m_g_err_scale;
bool m_refine_weights;
uint32_t m_level;
bool m_use_estimated_partitions;
uint32_t m_max_estimated_partitions;
// If true, the ASTC HDR compressor is allowed to more aggressively vary weight indices for slightly higher compression in non-fastest mode. This will hurt BC6H quality, however.
bool m_allow_uber_mode;
astc_hdr_codec_options();
void init();
// TODO: set_quality_level() is preferred to configure the codec for transcoding purposes.
static const int cMinLevel = 0;
static const int cMaxLevel = 4;
static const int cDefaultLevel = 1;
void set_quality_level(int level);
private:
void set_quality_best();
void set_quality_normal();
void set_quality_fastest();
};
struct astc_hdr_pack_results
{
double m_best_block_error;
double m_bc6h_block_error; // note this is not used/set by the encoder, here for convienance
// Encoder results (logical ASTC block)
astc_helpers::log_astc_block m_best_blk;
// For statistical use
uint32_t m_best_submodes[2];
uint32_t m_best_pat_index;
bool m_constrained_weights;
bool m_improved_via_refinement_flag;
// Only valid if the block is solid
basist::astc_blk m_solid_blk;
// The BC6H transcoded block
basist::bc6h_block m_bc6h_block;
// Solid color/void extent flag
bool m_is_solid;
void clear()
{
m_best_block_error = 1e+30f;
m_bc6h_block_error = 1e+30f;
m_best_blk.clear();
m_best_blk.m_grid_width = 4;
m_best_blk.m_grid_height = 4;
m_best_blk.m_endpoint_ise_range = 20; // 0-255
clear_obj(m_best_submodes);
m_best_pat_index = 0;
m_constrained_weights = false;
clear_obj(m_bc6h_block);
m_is_solid = false;
m_improved_via_refinement_flag = false;
}
};
void interpolate_qlog12_colors(
const int e[2][3],
basist::half_float* pDecoded_half,
vec3F* pDecoded_float,
uint32_t n, uint32_t ise_weight_range);
bool get_astc_hdr_mode_11_block_colors(
const uint8_t* pEndpoints,
basist::half_float* pDecoded_half,
vec3F* pDecoded_float,
uint32_t n, uint32_t ise_weight_range, uint32_t ise_endpoint_range);
bool get_astc_hdr_mode_7_block_colors(
const uint8_t* pEndpoints,
basist::half_float* pDecoded_half,
vec3F* pDecoded_float,
uint32_t n, uint32_t ise_weight_range, uint32_t ise_endpoint_range);
double eval_selectors(
uint32_t num_pixels,
uint8_t* pWeights,
const basist::half_float* pBlock_pixels_half,
uint32_t num_weight_levels,
const basist::half_float* pDecoded_half,
const astc_hdr_codec_options& coptions,
uint32_t usable_selector_bitmask = UINT32_MAX);
double compute_block_error(const basist::half_float* pOrig_block, const basist::half_float* pPacked_block, const astc_hdr_codec_options& coptions);
// Encodes a 4x4 ASTC HDR block given a 4x4 array of source block pixels/texels.
// Supports solid color blocks, mode 11 (all submodes), mode 7/1 partition (all submodes),
// and mode 7/2 partitions (all submodes) - 30 patterns, only the ones also in common with the BC6H format.
// The packed ASTC weight grid dimensions are currently always 4x4 texels, but may be also 3x3 in the future.
// This function is thread safe, i.e. it may be called from multiple encoding threads simultanously with different blocks.
//
// Parameters:
// pRGBPixels - An array of 48 (16 RGB) floats: the 4x4 block to pack
// pPacked_block - A pointer to the packed ASTC HDR block
// coptions - Codec options
// pInternal_results - An optional pointer to details about how the block was packed, for statistics/debugging purposes. May be nullptr.
//
// Requirements:
// astc_hdr_enc_init() MUST have been called first to initialized the codec.
// Input pixels are checked and cannot be NaN's, Inf's, signed, or too large (greater than MAX_HALF_FLOAT, or 65504).
// Normal values and denormals are okay.
bool astc_hdr_enc_block(
const float* pRGBPixels,
const astc_hdr_codec_options& coptions,
basisu::vector<astc_hdr_pack_results> &all_results);
bool astc_hdr_pack_results_to_block(basist::astc_blk& dst_blk, const astc_hdr_pack_results& results);
bool astc_hdr_refine_weights(const basist::half_float* pSource_block, astc_hdr_pack_results& cur_results, const astc_hdr_codec_options& coptions, float bc6h_weight, bool* pImproved_flag);
struct astc_hdr_block_stats
{
std::mutex m_mutex;
uint32_t m_total_blocks;
uint32_t m_total_2part, m_total_solid;
uint32_t m_total_mode7_1part, m_total_mode7_2part;
uint32_t m_total_mode11_1part, m_total_mode11_2part;
uint32_t m_total_mode11_1part_constrained_weights;
uint32_t m_weight_range_hist_7[11];
uint32_t m_weight_range_hist_7_2part[11];
uint32_t m_mode7_submode_hist[6];
uint32_t m_weight_range_hist_11[11];
uint32_t m_weight_range_hist_11_2part[11];
uint32_t m_mode11_submode_hist[9];
uint32_t m_part_hist[32];
uint32_t m_total_refined;
astc_hdr_block_stats() { clear(); }
void clear()
{
std::lock_guard<std::mutex> lck(m_mutex);
m_total_blocks = 0;
m_total_mode7_1part = 0, m_total_mode7_2part = 0, m_total_mode11_1part = 0, m_total_2part = 0, m_total_solid = 0, m_total_mode11_2part = 0;
m_total_mode11_1part_constrained_weights = 0;
m_total_refined = 0;
clear_obj(m_weight_range_hist_11);
clear_obj(m_weight_range_hist_11_2part);
clear_obj(m_weight_range_hist_7);
clear_obj(m_weight_range_hist_7_2part);
clear_obj(m_mode7_submode_hist);
clear_obj(m_mode11_submode_hist);
clear_obj(m_part_hist);
}
void update(const astc_hdr_pack_results& log_blk);
void print();
};
} // namespace basisu