godot/thirdparty/embree/kernels/bvh/bvh_builder_twolevel.cpp
Jakub Mateusz Marcowski c43eab55a4
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00

386 lines
14 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "bvh_builder_twolevel.h"
#include "bvh_statistics.h"
#include "../builders/bvh_builder_sah.h"
#include "../common/scene_line_segments.h"
#include "../common/scene_triangle_mesh.h"
#include "../common/scene_quad_mesh.h"
#define PROFILE 0
namespace embree
{
namespace isa
{
template<int N, typename Mesh, typename Primitive>
BVHNBuilderTwoLevel<N,Mesh,Primitive>::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder, const size_t singleThreadThreshold)
: bvh(bvh), scene(scene), refs(scene->device,0), prims(scene->device,0), singleThreadThreshold(singleThreadThreshold), gtype(gtype), useMortonBuilder_(useMortonBuilder) {}
template<int N, typename Mesh, typename Primitive>
BVHNBuilderTwoLevel<N,Mesh,Primitive>::~BVHNBuilderTwoLevel () {
}
// ===========================================================================
// ===========================================================================
// ===========================================================================
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::build()
{
/* delete some objects */
size_t num = scene->size();
if (num < bvh->objects.size()) {
parallel_for(num, bvh->objects.size(), [&] (const range<size_t>& r) {
for (size_t i=r.begin(); i<r.end(); i++) {
builders[i].reset();
delete bvh->objects[i]; bvh->objects[i] = nullptr;
}
});
}
#if PROFILE
while(1)
#endif
{
/* reset memory allocator */
bvh->alloc.reset();
/* skip build for empty scene */
const size_t numPrimitives = scene->getNumPrimitives(gtype,false);
if (numPrimitives == 0) {
prims.resize(0);
bvh->set(BVH::emptyNode,empty,0);
return;
}
/* calculate the size of the entire BVH */
const size_t numLeafBlocks = Primitive::blocks(numPrimitives);
const size_t node_bytes = 2*numLeafBlocks*sizeof(typename BVH::AABBNode)/N;
const size_t leaf_bytes = size_t(1.2*numLeafBlocks*sizeof(Primitive));
bvh->alloc.init_estimate(node_bytes+leaf_bytes);
double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel");
/* resize object array if scene got larger */
if (bvh->objects.size() < num) bvh->objects.resize(num);
if (builders.size() < num) builders.resize(num);
resizeRefsList ();
nextRef.store(0);
/* create acceleration structures */
parallel_for(size_t(0), num, [&] (const range<size_t>& r)
{
for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
{
Mesh* mesh = scene->getSafe<Mesh>(objectID);
/* ignore meshes we do not support */
if (mesh == nullptr || mesh->numTimeSteps != 1)
continue;
if (isSmallGeometry(mesh)) {
setupSmallBuildRefBuilder (objectID, mesh);
} else {
setupLargeBuildRefBuilder (objectID, mesh);
}
}
});
/* parallel build of acceleration structures */
parallel_for(size_t(0), num, [&] (const range<size_t>& r)
{
for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
{
/* ignore if no triangle mesh or not enabled */
Mesh* mesh = scene->getSafe<Mesh>(objectID);
if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1)
continue;
builders[objectID]->attachBuildRefs (this);
}
});
#if PROFILE
double d0 = getSeconds();
#endif
/* fast path for single geometry scenes */
if (nextRef == 1) {
bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives);
}
else
{
/* open all large nodes */
refs.resize(nextRef);
/* this probably needs some more tuning */
const size_t extSize = max(max((size_t)SPLIT_MIN_EXT_SPACE,refs.size()*SPLIT_MEMORY_RESERVE_SCALE),size_t((float)numPrimitives / SPLIT_MEMORY_RESERVE_FACTOR));
#if !ENABLE_DIRECT_SAH_MERGE_BUILDER
#if ENABLE_OPEN_SEQUENTIAL
open_sequential(extSize);
#endif
/* compute PrimRefs */
prims.resize(refs.size());
#endif
{
#if ENABLE_DIRECT_SAH_MERGE_BUILDER
const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
PrimInfo pinfo(empty);
for (size_t i=r.begin(); i<r.end(); i++) {
pinfo.add_center2(refs[i]);
}
return pinfo;
}, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
#else
const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
PrimInfo pinfo(empty);
for (size_t i=r.begin(); i<r.end(); i++) {
pinfo.add_center2(refs[i]);
prims[i] = PrimRef(refs[i].bounds(),(size_t)refs[i].node);
}
return pinfo;
}, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
#endif
/* skip if all objects where empty */
if (pinfo.size() == 0)
bvh->set(BVH::emptyNode,empty,0);
/* otherwise build toplevel hierarchy */
else
{
/* settings for BVH build */
GeneralBVHBuilder::Settings settings;
settings.branchingFactor = N;
settings.maxDepth = BVH::maxBuildDepthLeaf;
settings.logBlockSize = bsr(N);
settings.minLeafSize = 1;
settings.maxLeafSize = 1;
settings.travCost = 1.0f;
settings.intCost = 1.0f;
settings.singleThreadThreshold = singleThreadThreshold;
#if ENABLE_DIRECT_SAH_MERGE_BUILDER
refs.resize(extSize);
NodeRef root = BVHBuilderBinnedOpenMergeSAH::build<NodeRef,BuildRef>(
typename BVH::CreateAlloc(bvh),
typename BVH::AABBNode::Create2(),
typename BVH::AABBNode::Set2(),
[&] (const BuildRef* refs, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
assert(range.size() == 1);
return (NodeRef) refs[range.begin()].node;
},
[&] (BuildRef &bref, BuildRef *refs) -> size_t {
return openBuildRef(bref,refs);
},
[&] (size_t dn) { bvh->scene->progressMonitor(0); },
refs.data(),extSize,pinfo,settings);
#else
NodeRef root = BVHBuilderBinnedSAH::build<NodeRef>(
typename BVH::CreateAlloc(bvh),
typename BVH::AABBNode::Create2(),
typename BVH::AABBNode::Set2(),
[&] (const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
assert(range.size() == 1);
return (NodeRef) prims[range.begin()].ID();
},
[&] (size_t dn) { bvh->scene->progressMonitor(0); },
prims.data(),pinfo,settings);
#endif
bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives);
}
}
}
bvh->alloc.cleanup();
bvh->postBuild(t0);
#if PROFILE
double d1 = getSeconds();
std::cout << "TOP_LEVEL OPENING/REBUILD TIME " << 1000.0*(d1-d0) << " ms" << std::endl;
#endif
}
}
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::deleteGeometry(size_t geomID)
{
if (geomID >= bvh->objects.size()) return;
if (builders[geomID]) builders[geomID].reset();
delete bvh->objects [geomID]; bvh->objects [geomID] = nullptr;
}
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::clear()
{
for (size_t i=0; i<bvh->objects.size(); i++)
if (bvh->objects[i]) bvh->objects[i]->clear();
for (size_t i=0; i<builders.size(); i++)
if (builders[i]) builders[i].reset();
refs.clear();
}
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::open_sequential(const size_t extSize)
{
if (refs.size() == 0)
return;
refs.reserve(extSize);
#if 1
for (size_t i=0;i<refs.size();i++)
{
NodeRef ref = refs[i].node;
if (ref.isAABBNode())
BVH::prefetch(ref);
}
#endif
std::make_heap(refs.begin(),refs.end());
while (refs.size()+N-1 <= extSize)
{
std::pop_heap (refs.begin(),refs.end());
NodeRef ref = refs.back().node;
if (ref.isLeaf()) break;
refs.pop_back();
AABBNode* node = ref.getAABBNode();
for (size_t i=0; i<N; i++) {
if (node->child(i) == BVH::emptyNode) continue;
refs.push_back(BuildRef(node->bounds(i),node->child(i)));
#if 1
NodeRef ref_pre = node->child(i);
if (ref_pre.isAABBNode())
ref_pre.prefetch();
#endif
std::push_heap (refs.begin(),refs.end());
}
}
}
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupSmallBuildRefBuilder (size_t objectID, Mesh const * const /*mesh*/)
{
if (builders[objectID] == nullptr || // new mesh
dynamic_cast<RefBuilderSmall*>(builders[objectID].get()) == nullptr) // size change resulted in large->small change
{
builders[objectID].reset (new RefBuilderSmall(objectID));
}
}
template<int N, typename Mesh, typename Primitive>
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh)
{
if (bvh->objects[objectID] == nullptr || // new mesh
builders[objectID]->meshQualityChanged (mesh->quality) || // changed build quality
dynamic_cast<RefBuilderLarge*>(builders[objectID].get()) == nullptr) // size change resulted in small->large change
{
Builder* builder = nullptr;
delete bvh->objects[objectID];
createMeshAccel(objectID, builder);
builders[objectID].reset (new RefBuilderLarge(objectID, builder, mesh->quality));
}
}
#if defined(EMBREE_GEOMETRY_TRIANGLE)
Builder* BVH4BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
Builder* BVH4BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4v>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
Builder* BVH4BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_QUAD)
Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,QuadMesh,Quad4v>((BVH4*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_USER)
Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,UserGeometry,Object>((BVH4*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_INSTANCE)
Builder* BVH4BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY)
Builder* BVH4BuilderTwoLevelInstanceArraySAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<4,InstanceArray,InstanceArrayPrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder);
}
#endif
#if defined(__AVX__)
#if defined(EMBREE_GEOMETRY_TRIANGLE)
Builder* BVH8BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
Builder* BVH8BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4v>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
Builder* BVH8BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_QUAD)
Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,QuadMesh,Quad4v>((BVH8*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_USER)
Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,UserGeometry,Object>((BVH8*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_INSTANCE)
Builder* BVH8BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder);
}
#endif
#if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY)
Builder* BVH8BuilderTwoLevelInstanceArraySAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
return new BVHNBuilderTwoLevel<8,InstanceArray,InstanceArrayPrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder);
}
#endif
#endif
}
}