godot/scene/3d
Rémi Verschelde b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
..
area_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
area_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_stream_player_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
camera_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
camera_3d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_3d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
cpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
joint_3d.h Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
label_3d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
label_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_gi.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_gi.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_3d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_3d.cpp Fix NavigationRegion3D debug mesh rendering twice in Editor 2022-08-09 11:12:03 +02:00
navigation_region_3d.h
node_3d.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
node_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
path_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
physics_body_3d.cpp Merge pull request #64009 from KoBeWi/arrayy_lmao 2022-08-24 08:18:56 +02:00
physics_body_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
ray_cast_3d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
shape_cast_3d.cpp
shape_cast_3d.h
skeleton_3d.cpp Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
skeleton_3d.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
skeleton_ik_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
soft_dynamic_body_3d.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
soft_dynamic_body_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
sprite_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
vehicle_body_3d.cpp
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
visual_instance_3d.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
voxel_gi.cpp
voxel_gi.h Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
voxelizer.cpp Fix ORMMaterial3D not being taken into account by static VoxelGI 2022-08-11 21:39:05 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
xr_nodes.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00