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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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.. | ||
audio_effect_amplify.cpp | ||
audio_effect_amplify.h | ||
audio_effect_chorus.cpp | ||
audio_effect_chorus.h | ||
audio_effect_compressor.cpp | ||
audio_effect_compressor.h | ||
audio_effect_delay.cpp | ||
audio_effect_delay.h | ||
audio_effect_distortion.cpp | ||
audio_effect_distortion.h | ||
audio_effect_eq.cpp | ||
audio_effect_eq.h | ||
audio_effect_filter.cpp | ||
audio_effect_filter.h | ||
audio_effect_limiter.cpp | ||
audio_effect_limiter.h | ||
audio_effect_panner.cpp | ||
audio_effect_panner.h | ||
audio_effect_phaser.cpp | ||
audio_effect_phaser.h | ||
audio_effect_pitch_shift.cpp | ||
audio_effect_pitch_shift.h | ||
audio_effect_record.cpp | ||
audio_effect_record.h | ||
audio_effect_reverb.cpp | ||
audio_effect_reverb.h | ||
audio_effect_spectrum_analyzer.cpp | ||
audio_effect_spectrum_analyzer.h | ||
audio_effect_stereo_enhance.cpp | ||
audio_effect_stereo_enhance.h | ||
audio_stream_generator.cpp | ||
audio_stream_generator.h | ||
eq.cpp | ||
eq.h | ||
reverb.cpp | ||
reverb.h | ||
SCsub |