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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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.. | ||
doc_classes | ||
editor | ||
icons | ||
language_server | ||
tests | ||
config.py | ||
gdscript_analyzer.cpp | ||
gdscript_analyzer.h | ||
gdscript_byte_codegen.cpp | ||
gdscript_byte_codegen.h | ||
gdscript_cache.cpp | ||
gdscript_cache.h | ||
gdscript_codegen.h | ||
gdscript_compiler.cpp | ||
gdscript_compiler.h | ||
gdscript_disassembler.cpp | ||
gdscript_editor.cpp | ||
gdscript_function.cpp | ||
gdscript_function.h | ||
gdscript_parser.cpp | ||
gdscript_parser.h | ||
gdscript_tokenizer.cpp | ||
gdscript_tokenizer.h | ||
gdscript_utility_functions.cpp | ||
gdscript_utility_functions.h | ||
gdscript_vm.cpp | ||
gdscript_warning.cpp | ||
gdscript_warning.h | ||
gdscript.cpp | ||
gdscript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |