mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
|
||
---|---|---|
.. | ||
pluginscript_instance.cpp | ||
pluginscript_instance.h | ||
pluginscript_language.cpp | ||
pluginscript_language.h | ||
pluginscript_loader.cpp | ||
pluginscript_loader.h | ||
pluginscript_script.cpp | ||
pluginscript_script.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |