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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
76 lines
3.6 KiB
C++
76 lines
3.6 KiB
C++
/*************************************************************************/
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/* godot_videodecoder.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_NATIVEVIDEODECODER_H
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#define GODOT_NATIVEVIDEODECODER_H
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#include <gdnative/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GODOTAV_API_MAJOR 0
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#define GODOTAV_API_MINOR 1
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typedef struct
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{
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godot_gdnative_api_version version;
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void *next;
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void *(*constructor)(godot_object *);
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void (*destructor)(void *);
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const char *(*get_plugin_name)();
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const char **(*get_supported_extensions)(int *count);
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godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
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godot_real (*get_length)(const void *);
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godot_real (*get_playback_position)(const void *);
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void (*seek)(void *, godot_real);
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void (*set_audio_track)(void *, godot_int);
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void (*update)(void *, godot_real);
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godot_packed_byte_array *(*get_videoframe)(void *);
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godot_int (*get_audioframe)(void *, float *, int);
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godot_int (*get_channels)(const void *);
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godot_int (*get_mix_rate)(const void *);
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godot_vector2 (*get_texture_size)(const void *);
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} godot_videodecoder_interface_gdnative;
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typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
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// FileAccess wrappers for custom FFmpeg IO
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godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
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int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
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void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GODOT_NATIVEVIDEODECODER_H */
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