mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
60 lines
3.0 KiB
C++
60 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* local_debugger.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef LOCAL_DEBUGGER_H
|
|
#define LOCAL_DEBUGGER_H
|
|
|
|
#include "core/debugger/engine_debugger.h"
|
|
#include "core/object/script_language.h"
|
|
#include "core/templates/list.h"
|
|
|
|
class LocalDebugger : public EngineDebugger {
|
|
private:
|
|
struct ScriptsProfiler;
|
|
|
|
ScriptsProfiler *scripts_profiler = nullptr;
|
|
|
|
String target_function;
|
|
Map<String, String> options;
|
|
|
|
Pair<String, int> to_breakpoint(const String &p_line);
|
|
void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix);
|
|
|
|
public:
|
|
void debug(bool p_can_continue, bool p_is_error_breakpoint);
|
|
void send_message(const String &p_message, const Array &p_args);
|
|
void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type);
|
|
|
|
LocalDebugger();
|
|
~LocalDebugger();
|
|
};
|
|
|
|
#endif // LOCAL_DEBUGGER_H
|