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Eoin O'Neill b526060d74 New Nonlinear Audio Bus Mixer
This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.

It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
core Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
doc Merge pull request #25971 from akien-mga/version-hex 2019-02-18 13:51:38 +01:00
drivers Merge pull request #26005 from clayjohn/gles2_shadow_color 2019-02-18 13:48:17 +01:00
editor New Nonlinear Audio Bus Mixer 2019-04-06 19:36:24 -07:00
main Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
platform Merge pull request #25851 from BastiaanOlij/ios_export_capabilities 2019-02-16 14:23:02 +01:00
scene Merge pull request #26025 from clayjohn/particles_lifetime 2019-02-18 21:20:24 +01:00
servers Skip disabled shape when getting rest info. Fixes #25941 2019-02-16 16:32:30 -03:00
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SConstruct Merge pull request #25764 from akien-mga/scons-relative-import 2019-02-10 15:39:32 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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