mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
27 lines
1.4 KiB
XML
27 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
|
|
A function to be applied to the texture coordinates. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_PANNING" value="0" enum="Function">
|
|
Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
|
|
</constant>
|
|
<constant name="FUNC_SCALING" value="1" enum="Function">
|
|
Scales [code]uv[/code] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
|
|
</constant>
|
|
<constant name="FUNC_MAX" value="2" enum="Function">
|
|
Represents the size of the [enum Function] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|