godot/servers/rendering/dummy
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
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environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
storage Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
rasterizer_canvas_dummy.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_dummy.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_dummy.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00