..
dummy
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
renderer_rd
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
storage
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_canvas_cull.cpp
Fix Y-sort modulate for top-most Y-sorted CanvasItem
2023-06-12 13:33:26 +02:00
renderer_canvas_cull.h
Single Compilation Unit build.
2023-06-06 15:36:51 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
renderer_compositor.cpp
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
renderer_compositor.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
renderer_scene_cull.h
Properly clear material slots on mesh instance when material is freed
2023-05-22 23:00:00 +10:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Rename center
method to get_center
in Plane.
2023-01-15 17:18:50 +01:00
renderer_scene_render.h
renderer_viewport.cpp
Improve handling of motion vectors for multimesh instances.
2023-08-09 08:17:07 -03:00
renderer_viewport.h
Improve handling of motion vectors for multimesh instances.
2023-08-09 08:17:07 -03:00
rendering_device_binds.cpp
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
rendering_device_binds.h
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
rendering_device.compat.inc
Fix or workaround recent extension API compatibility issues
2023-08-03 12:07:21 +02:00
rendering_device.cpp
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
rendering_device.h
Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
2023-08-12 09:38:39 -03:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
Add ability to call code on rendering thread
2023-07-26 12:28:00 +02:00
rendering_server_default.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
2023-07-12 17:16:12 +02:00
shader_compiler.h
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
shader_language.cpp
Merge pull request #79459 from MoltenCoffee/fix-shader-arguments-error
2023-07-24 19:32:46 +02:00
shader_language.h
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
shader_preprocessor.cpp
Support shader preprocessor concatenation symbol
2023-08-08 10:56:20 +02:00
shader_preprocessor.h
Support shader preprocessor concatenation symbol
2023-08-08 10:56:20 +02:00
shader_types.cpp
Merge pull request #76565 from clayjohn/debug-PSSM-splits
2023-05-15 09:33:01 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h