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godot
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Rémi Verschelde
d63c6fc463
Merge pull request
#60185
from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
..
effects
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
environment
Merge pull request
#60185
from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
canvas.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
particles.glsl
Fix vector field particle attractor texture sampling
2022-07-29 16:52:54 +02:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_clustered.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_gi_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_mobile_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_mobile.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
skeleton.glsl
Add Blendshape Support
2022-08-20 20:59:28 -07:00
sort.glsl