mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
b50a9114b1
Happy new year to the wonderful Godot community!
321 lines
9.1 KiB
C++
321 lines
9.1 KiB
C++
/*************************************************************************/
|
|
/* tile_map.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TILE_MAP_H
|
|
#define TILE_MAP_H
|
|
|
|
#include "scene/2d/navigation2d.h"
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/tile_set.h"
|
|
#include "self_list.h"
|
|
#include "vset.h"
|
|
|
|
class TileMap : public Node2D {
|
|
|
|
GDCLASS(TileMap, Node2D);
|
|
|
|
public:
|
|
enum Mode {
|
|
MODE_SQUARE,
|
|
MODE_ISOMETRIC,
|
|
MODE_CUSTOM
|
|
};
|
|
|
|
enum HalfOffset {
|
|
HALF_OFFSET_X,
|
|
HALF_OFFSET_Y,
|
|
HALF_OFFSET_DISABLED,
|
|
};
|
|
|
|
enum TileOrigin {
|
|
TILE_ORIGIN_TOP_LEFT,
|
|
TILE_ORIGIN_CENTER,
|
|
TILE_ORIGIN_BOTTOM_LEFT
|
|
};
|
|
|
|
private:
|
|
enum DataFormat {
|
|
FORMAT_1 = 0,
|
|
FORMAT_2
|
|
};
|
|
|
|
Ref<TileSet> tile_set;
|
|
Size2i cell_size;
|
|
int quadrant_size;
|
|
Mode mode;
|
|
Transform2D custom_transform;
|
|
HalfOffset half_offset;
|
|
bool use_kinematic;
|
|
Navigation2D *navigation;
|
|
|
|
union PosKey {
|
|
|
|
struct {
|
|
int16_t x;
|
|
int16_t y;
|
|
};
|
|
uint32_t key;
|
|
|
|
//using a more precise comparison so the regions can be sorted later
|
|
bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
|
|
|
|
bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
|
|
|
|
PosKey(int16_t p_x, int16_t p_y) {
|
|
x = p_x;
|
|
y = p_y;
|
|
}
|
|
PosKey() {
|
|
x = 0;
|
|
y = 0;
|
|
}
|
|
};
|
|
|
|
union Cell {
|
|
|
|
struct {
|
|
int32_t id : 24;
|
|
bool flip_h : 1;
|
|
bool flip_v : 1;
|
|
bool transpose : 1;
|
|
int16_t autotile_coord_x : 16;
|
|
int16_t autotile_coord_y : 16;
|
|
};
|
|
|
|
uint64_t _u64t;
|
|
Cell() { _u64t = 0; }
|
|
};
|
|
|
|
Map<PosKey, Cell> tile_map;
|
|
List<PosKey> dirty_bitmask;
|
|
|
|
struct Quadrant {
|
|
|
|
Vector2 pos;
|
|
List<RID> canvas_items;
|
|
RID body;
|
|
|
|
SelfList<Quadrant> dirty_list;
|
|
|
|
struct NavPoly {
|
|
int id;
|
|
Transform2D xform;
|
|
};
|
|
|
|
struct Occluder {
|
|
RID id;
|
|
Transform2D xform;
|
|
};
|
|
|
|
Map<PosKey, NavPoly> navpoly_ids;
|
|
Map<PosKey, Occluder> occluder_instances;
|
|
|
|
VSet<PosKey> cells;
|
|
|
|
void operator=(const Quadrant &q) {
|
|
pos = q.pos;
|
|
canvas_items = q.canvas_items;
|
|
body = q.body;
|
|
cells = q.cells;
|
|
navpoly_ids = q.navpoly_ids;
|
|
occluder_instances = q.occluder_instances;
|
|
}
|
|
Quadrant(const Quadrant &q) :
|
|
dirty_list(this) {
|
|
pos = q.pos;
|
|
canvas_items = q.canvas_items;
|
|
body = q.body;
|
|
cells = q.cells;
|
|
occluder_instances = q.occluder_instances;
|
|
navpoly_ids = q.navpoly_ids;
|
|
}
|
|
Quadrant() :
|
|
dirty_list(this) {}
|
|
};
|
|
|
|
Map<PosKey, Quadrant> quadrant_map;
|
|
|
|
SelfList<Quadrant>::List dirty_quadrant_list;
|
|
|
|
bool pending_update;
|
|
|
|
Rect2 rect_cache;
|
|
bool rect_cache_dirty;
|
|
Rect2 used_size_cache;
|
|
bool used_size_cache_dirty;
|
|
bool quadrant_order_dirty;
|
|
bool y_sort_mode;
|
|
bool clip_uv;
|
|
float fp_adjust;
|
|
float friction;
|
|
float bounce;
|
|
uint32_t collision_layer;
|
|
uint32_t collision_mask;
|
|
mutable DataFormat format;
|
|
|
|
TileOrigin tile_origin;
|
|
|
|
int occluder_light_mask;
|
|
|
|
void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
|
|
|
|
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
|
|
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
|
|
void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q);
|
|
void _recreate_quadrants();
|
|
void _clear_quadrants();
|
|
void _update_dirty_quadrants();
|
|
void _update_quadrant_space(const RID &p_space);
|
|
void _update_quadrant_transform();
|
|
void _recompute_rect_cache();
|
|
|
|
void _update_all_items_material_state();
|
|
_FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
|
|
|
|
_FORCE_INLINE_ int _get_quadrant_size() const;
|
|
|
|
void _set_tile_data(const PoolVector<int> &p_data);
|
|
PoolVector<int> _get_tile_data() const;
|
|
|
|
void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
|
|
int _get_old_cell_size() const { return cell_size.x; }
|
|
|
|
_FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum {
|
|
INVALID_CELL = -1
|
|
};
|
|
|
|
void set_tileset(const Ref<TileSet> &p_tileset);
|
|
Ref<TileSet> get_tileset() const;
|
|
|
|
void set_cell_size(Size2 p_size);
|
|
Size2 get_cell_size() const;
|
|
|
|
void set_quadrant_size(int p_size);
|
|
int get_quadrant_size() const;
|
|
|
|
void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
|
|
int get_cell(int p_x, int p_y) const;
|
|
bool is_cell_x_flipped(int p_x, int p_y) const;
|
|
bool is_cell_y_flipped(int p_x, int p_y) const;
|
|
bool is_cell_transposed(int p_x, int p_y) const;
|
|
void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
|
|
Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
|
|
|
|
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
|
|
int get_cellv(const Vector2 &p_pos) const;
|
|
|
|
Rect2 _edit_get_rect() const;
|
|
|
|
void make_bitmask_area_dirty(const Vector2 &p_pos);
|
|
void update_bitmask_area(const Vector2 &p_pos);
|
|
void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
|
|
void update_cell_bitmask(int p_x, int p_y);
|
|
void update_dirty_bitmask();
|
|
|
|
void set_collision_layer(uint32_t p_layer);
|
|
uint32_t get_collision_layer() const;
|
|
|
|
void set_collision_mask(uint32_t p_mask);
|
|
uint32_t get_collision_mask() const;
|
|
|
|
void set_collision_layer_bit(int p_bit, bool p_value);
|
|
bool get_collision_layer_bit(int p_bit) const;
|
|
|
|
void set_collision_mask_bit(int p_bit, bool p_value);
|
|
bool get_collision_mask_bit(int p_bit) const;
|
|
|
|
void set_collision_use_kinematic(bool p_use_kinematic);
|
|
bool get_collision_use_kinematic() const;
|
|
|
|
void set_collision_friction(float p_friction);
|
|
float get_collision_friction() const;
|
|
|
|
void set_collision_bounce(float p_bounce);
|
|
float get_collision_bounce() const;
|
|
|
|
void set_mode(Mode p_mode);
|
|
Mode get_mode() const;
|
|
|
|
void set_half_offset(HalfOffset p_half_offset);
|
|
HalfOffset get_half_offset() const;
|
|
|
|
void set_tile_origin(TileOrigin p_tile_origin);
|
|
TileOrigin get_tile_origin() const;
|
|
|
|
void set_custom_transform(const Transform2D &p_xform);
|
|
Transform2D get_custom_transform() const;
|
|
|
|
Transform2D get_cell_transform() const;
|
|
Vector2 get_cell_draw_offset() const;
|
|
|
|
Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
|
|
Vector2 world_to_map(const Vector2 &p_pos) const;
|
|
|
|
void set_y_sort_mode(bool p_enable);
|
|
bool is_y_sort_mode_enabled() const;
|
|
|
|
Array get_used_cells() const;
|
|
Array get_used_cells_by_id(int p_id) const;
|
|
Rect2 get_used_rect(); // Not const because of cache
|
|
|
|
void set_occluder_light_mask(int p_mask);
|
|
int get_occluder_light_mask() const;
|
|
|
|
virtual void set_light_mask(int p_light_mask);
|
|
|
|
virtual void set_material(const Ref<Material> &p_material);
|
|
|
|
virtual void set_use_parent_material(bool p_use_parent_material);
|
|
|
|
void set_clip_uv(bool p_enable);
|
|
bool get_clip_uv() const;
|
|
|
|
void clear();
|
|
|
|
TileMap();
|
|
~TileMap();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TileMap::Mode);
|
|
VARIANT_ENUM_CAST(TileMap::HalfOffset);
|
|
VARIANT_ENUM_CAST(TileMap::TileOrigin);
|
|
|
|
#endif // TILE_MAP_H
|