godot/tools
Juan Linietsky a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
..
addheader
bmfhdr
buildstuff
collada -Rasterizer supports meshes with both skeletons and blend shapes 2014-10-09 19:44:27 -03:00
doc Bug Fixes 2014-06-29 22:41:02 -03:00
docdump -moved script to modules 2014-02-24 09:53:33 -03:00
editor Collada 2014-10-14 01:01:25 -03:00
export/blender25 Collada 2014-10-14 01:01:25 -03:00
freetype
glwrapper
Godot.app/Contents
html_fs
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents
pck 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
script_plugins -moved script to modules 2014-02-24 09:53:33 -03:00
scrits
memsort.py
SCsub Build System Changes 2014-10-07 01:31:49 -03:00