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https://github.com/godotengine/godot.git
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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/*************************************************************************/
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/* nine_patch_rect.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NINE_PATCH_RECT_H
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#define NINE_PATCH_RECT_H
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#include "scene/gui/control.h"
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class NinePatchRect : public Control {
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GDCLASS(NinePatchRect, Control);
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public:
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enum AxisStretchMode {
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AXIS_STRETCH_MODE_STRETCH,
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AXIS_STRETCH_MODE_TILE,
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AXIS_STRETCH_MODE_TILE_FIT,
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};
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bool draw_center;
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int margin[4];
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Rect2 region_rect;
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Ref<Texture2D> texture;
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AxisStretchMode axis_h, axis_v;
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protected:
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void _notification(int p_what);
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virtual Size2 get_minimum_size() const;
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static void _bind_methods();
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public:
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void set_texture(const Ref<Texture2D> &p_tex);
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Ref<Texture2D> get_texture() const;
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void set_patch_margin(Margin p_margin, int p_size);
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int get_patch_margin(Margin p_margin) const;
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void set_region_rect(const Rect2 &p_region_rect);
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Rect2 get_region_rect() const;
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void set_draw_center(bool p_enabled);
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bool is_draw_center_enabled() const;
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void set_h_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_h_axis_stretch_mode() const;
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void set_v_axis_stretch_mode(AxisStretchMode p_mode);
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AxisStretchMode get_v_axis_stretch_mode() const;
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NinePatchRect();
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~NinePatchRect();
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};
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VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode)
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#endif // NINE_PATCH_RECT_H
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