mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
46 lines
1.6 KiB
XML
46 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1">
|
|
<brief_description>
|
|
Base class for audio equalizers. Gives you control over frequencies.
|
|
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
|
|
</brief_description>
|
|
<description>
|
|
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_band_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the number of bands of the equalizer.
|
|
</description>
|
|
</method>
|
|
<method name="get_band_gain_db" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="band_idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the band's gain at the specified index, in dB.
|
|
</description>
|
|
</method>
|
|
<method name="set_band_gain_db">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="band_idx" type="int">
|
|
</argument>
|
|
<argument index="1" name="volume_db" type="float">
|
|
</argument>
|
|
<description>
|
|
Sets band's gain at the specified index, in dB.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|