godot/editor/editor_help.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

218 lines
6.4 KiB
C++

/*************************************************************************/
/* editor_help.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_HELP_H
#define EDITOR_HELP_H
#include "editor/code_editor.h"
#include "editor/doc_tools.h"
#include "editor/editor_plugin.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
class FindBar : public HBoxContainer {
GDCLASS(FindBar, HBoxContainer);
LineEdit *search_text;
Button *find_prev;
Button *find_next;
Label *matches_label;
TextureButton *hide_button;
String prev_search;
RichTextLabel *rich_text_label;
int results_count;
void _hide_bar();
void _search_text_changed(const String &p_text);
void _search_text_submitted(const String &p_text);
void _update_results_count();
void _update_matches_label();
protected:
void _notification(int p_what);
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
bool _search(bool p_search_previous = false);
static void _bind_methods();
public:
void set_rich_text_label(RichTextLabel *p_rich_text_label);
void popup_search();
bool search_prev();
bool search_next();
FindBar();
};
class EditorHelp : public VBoxContainer {
GDCLASS(EditorHelp, VBoxContainer);
enum Page {
PAGE_CLASS_LIST,
PAGE_CLASS_DESC,
PAGE_CLASS_PREV,
PAGE_CLASS_NEXT,
PAGE_SEARCH,
CLASS_SEARCH,
};
bool select_locked;
String prev_search;
String edited_class;
Vector<Pair<String, int>> section_line;
Map<String, int> method_line;
Map<String, int> signal_line;
Map<String, int> property_line;
Map<String, int> theme_property_line;
Map<String, int> constant_line;
Map<String, int> enum_line;
Map<String, Map<String, int>> enum_values_line;
int description_line;
RichTextLabel *class_desc;
HSplitContainer *h_split;
static DocTools *doc;
ConfirmationDialog *search_dialog;
LineEdit *search;
FindBar *find_bar;
HBoxContainer *status_bar;
Button *toggle_scripts_button;
String base_path;
Color title_color;
Color text_color;
Color headline_color;
Color base_type_color;
Color type_color;
Color comment_color;
Color symbol_color;
Color value_color;
Color qualifier_color;
void _init_colors();
void _help_callback(const String &p_topic);
void _add_text(const String &p_bbcode);
bool scroll_locked;
//void _button_pressed(int p_idx);
void _add_type(const String &p_type, const String &p_enum = String());
void _add_method(const DocData::MethodDoc &p_method, bool p_overview = true);
void _add_bulletpoint();
void _class_list_select(const String &p_select);
void _class_desc_select(const String &p_select);
void _class_desc_input(const Ref<InputEvent> &p_input);
void _class_desc_resized();
Error _goto_desc(const String &p_class, int p_vscr = -1);
//void _update_history_buttons();
void _update_method_list(const Vector<DocData::MethodDoc> p_methods, bool &r_method_descrpitons);
void _update_method_descriptions(const DocData::ClassDoc p_classdoc, const Vector<DocData::MethodDoc> p_methods, const String &p_method_type);
void _update_doc();
void _request_help(const String &p_string);
void _search(bool p_search_previous = false);
String _fix_constant(const String &p_constant) const;
void _toggle_scripts_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static void generate_doc();
static DocTools *get_doc_data() { return doc; }
void go_to_help(const String &p_help);
void go_to_class(const String &p_class, int p_scroll = 0);
void update_doc();
Vector<Pair<String, int>> get_sections();
void scroll_to_section(int p_section_index);
void popup_search();
void search_again(bool p_search_previous = false);
String get_class();
void set_focused() { class_desc->grab_focus(); }
int get_scroll() const;
void set_scroll(int p_scroll);
void update_toggle_scripts_button();
EditorHelp();
~EditorHelp();
};
class EditorHelpBit : public MarginContainer {
GDCLASS(EditorHelpBit, MarginContainer);
RichTextLabel *rich_text;
void _go_to_help(String p_what);
void _meta_clicked(String p_select);
String text;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
RichTextLabel *get_rich_text() { return rich_text; }
void set_text(const String &p_text);
EditorHelpBit();
};
#endif // EDITOR_HELP_H