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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
129 lines
4.5 KiB
C++
129 lines
4.5 KiB
C++
/*************************************************************************/
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/* navigation_region_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_REGION_2D_H
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#define NAVIGATION_REGION_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh.h"
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class NavigationPolygon : public Resource {
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GDCLASS(NavigationPolygon, Resource);
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Vector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector<Vector<Vector2>> outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty = true;
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Mutex navmesh_generation;
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// Navigation mesh
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Ref<NavigationMesh> navmesh;
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protected:
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static void _bind_methods();
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void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
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Array _get_polygons() const;
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void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
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Array _get_outlines() const;
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_vertices(const Vector<Vector2> &p_vertices);
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Vector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int> &p_polygon);
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int get_polygon_count() const;
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void add_outline(const Vector<Vector2> &p_outline);
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void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
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void set_outline(int p_idx, const Vector<Vector2> &p_outline);
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Vector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void clear_outlines();
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void make_polygons_from_outlines();
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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Ref<NavigationMesh> get_mesh();
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NavigationPolygon() {}
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~NavigationPolygon() {}
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};
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class Navigation2D;
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class NavigationRegion2D : public Node2D {
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GDCLASS(NavigationRegion2D, Node2D);
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bool enabled = true;
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RID region;
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Navigation2D *navigation = nullptr;
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Ref<NavigationPolygon> navpoly;
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void _navpoly_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
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Ref<NavigationPolygon> get_navigation_polygon() const;
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String get_configuration_warning() const;
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NavigationRegion2D();
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~NavigationRegion2D();
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};
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#endif // NAVIGATION_REGION_2D_H
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