godot/platform/osx/SCsub

25 lines
579 B
Python

#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'semaphore_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
'vulkan_context_osx.mm',
'context_gl_osx.mm'
]
prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))