godot/scene/2d
Rémi Verschelde 49cea443a9
Merge pull request #12870 from Nibodhika/master
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
camera_2d.h
canvas_item.cpp Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
canvas_item.h Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp Fixes infinite loop in NavPolygonInstance warnings 2017-10-26 13:02:04 +02:00
navigation_polygon.h
node_2d.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
node_2d.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
physics_body_2d.h
polygon_2d.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
polygon_2d.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
ray_cast_2d.h missing set/get_collision_mask_bit() for RayCast 2017-10-23 14:31:58 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
sprite.cpp
sprite.h
tile_map.cpp Fixing tilemap rotation for non top-left tiles. 2017-11-15 09:22:07 +00:00
tile_map.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visibility_notifier_2d.cpp Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h