godot/editor/plugins
lawnjelly c2290dbedd Unified GLES2 / GLES3 Batching
Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.

Batching is extended to cover more primitives.
2020-10-16 10:34:47 +01:00
..
abstract_polygon_2d_editor.cpp Fix accidental duplication of Polygon2D start point 2020-06-29 10:59:04 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal 2020-07-15 12:11:31 +02:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Remove oversized margins in the AnimationTree editor 2020-07-03 15:34:30 +02:00
animation_tree_editor_plugin.h Remove oversized margins in the AnimationTree editor 2020-07-03 15:34:30 +02:00
animation_tree_player_editor_plugin.cpp
animation_tree_player_editor_plugin.h
asset_library_editor_plugin.cpp Automatically start searching in the asset library when entering text 2020-09-29 13:57:58 +02:00
asset_library_editor_plugin.h Automatically start searching in the asset library when entering text 2020-09-29 13:57:58 +02:00
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
canvas_item_editor_plugin.h 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Provide warning when using polygon shapes in CollisionShape2D node 2020-07-06 14:16:28 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
editor_preview_plugins.cpp Fix editor texture preview for certain specific dimensions 2020-06-18 12:00:05 +02:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Add "preview_on_sphere" setting of material editor plugin 2020-04-16 12:03:02 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp Fix "Create Trimesh Collision Sibling" transform 2020-09-14 11:00:47 +02:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp
path_editor_plugin.h
physical_bone_plugin.cpp
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp Fix undo/redo for bone painting in Polygon2D UV Editor 2020-07-06 14:13:58 +02:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2 2020-10-01 13:58:01 +02:00
script_editor_plugin.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
script_text_editor.cpp Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
script_text_editor.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_editor_plugin.cpp
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp Fix bound return type on get_priority. 2020-10-04 20:51:19 +02:00
spatial_editor_plugin.h Restore previous mouse position when leaving the editor freelook mode 2020-06-18 11:29:28 +02:00
sprite_editor_plugin.cpp
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp Make the SpriteFrames animation speed SpinBox take less vertical space 2020-09-24 14:43:09 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
text_editor.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp Adds automatic update for region_rect 2020-09-24 12:05:34 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Gives the theme editor a horizontal scrollbar 2020-08-31 15:29:41 +02:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Fix tilemap tiles on horizontal/vertical flips 2020-09-10 12:03:45 +02:00
tile_map_editor_plugin.h Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-04 12:09:40 +02:00
tile_set_editor_plugin.cpp Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970 2020-09-24 14:43:07 +02:00
tile_set_editor_plugin.h Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
visual_shader_editor_plugin.h [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00