.. |
renderer_rd
|
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
|
2021-11-25 12:43:45 +02:00 |
rasterizer_dummy.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_canvas_cull.cpp
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
renderer_canvas_cull.h
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
|
|
renderer_compositor.cpp
|
|
|
renderer_compositor.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
Swap args of Plane(point, normal) constructor
|
2021-10-15 20:49:42 -05:00 |
renderer_scene_render.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
|
|
|
renderer_scene.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
|
|
|
renderer_storage.h
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
|
|
|
renderer_thread_pool.h
|
|
|
renderer_viewport.cpp
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_viewport.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
|
|
|
rendering_device_binds.h
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
rendering_device.cpp
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
rendering_device.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_server_default.cpp
|
Use Callable in RS::request_frame_drawn_callback
|
2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
|
|
shader_language.cpp
|
Revert "Pushes array of uniforms to first place in the buffer"
|
2021-11-25 16:13:19 +03:00 |
shader_language.h
|
Added few more built-ins to shader language
|
2021-10-13 20:27:36 +03:00 |
shader_types.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|