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c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
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</member>
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</members>
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<constants>
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<constant name="TYPE_DATA" value="0" enum="TextureType">
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</constant>
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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</constant>
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<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
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</constant>
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<constant name="TYPE_ANISO" value="3" enum="TextureType">
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</constant>
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<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
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</constant>
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<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
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</constant>
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</constants>
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</class>
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