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c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
25 lines
1004 B
XML
25 lines
1004 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Path2D" inherits="Node2D" category="Core" version="3.2">
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<brief_description>
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Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
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</brief_description>
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<description>
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Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
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[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{
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"points": PoolVector2Array( )
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},"script":null)
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">
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A [Curve2D] describing the path.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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