mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
52 lines
2.7 KiB
XML
52 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.2">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default="""">
|
|
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
|
|
[codeblock]
|
|
$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
|
|
[/codeblock]
|
|
</member>
|
|
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
|
|
Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
|
|
</member>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
|
|
</member>
|
|
<member name="priority" type="int" setter="set_priority" getter="get_priority" default="1">
|
|
Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
|
|
</member>
|
|
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
|
|
The transition type.
|
|
</member>
|
|
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
|
|
The time to cross-fade between this state and the next.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="advance_condition_changed">
|
|
<description>
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
|
|
Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
|
|
</constant>
|
|
<constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
|
|
Switch to the next state immediately, but will seek the new state to the playback position of the old state.
|
|
</constant>
|
|
<constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
|
|
Wait for the current state playback to end, then switch to the beginning of the next state animation.
|
|
</constant>
|
|
</constants>
|
|
</class>
|