mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* box_shape_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "box_shape_3d.h"
|
|
#include "servers/physics_server_3d.h"
|
|
|
|
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
|
|
Vector<Vector3> lines;
|
|
AABB aabb;
|
|
aabb.position = -size / 2;
|
|
aabb.size = size;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
aabb.get_edge(i, a, b);
|
|
lines.push_back(a);
|
|
lines.push_back(b);
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
real_t BoxShape3D::get_enclosing_radius() const {
|
|
return size.length() / 2;
|
|
}
|
|
|
|
void BoxShape3D::_update_shape() {
|
|
PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
|
|
Shape3D::_update_shape();
|
|
}
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
bool BoxShape3D::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
// Convert to `size`, twice as big.
|
|
set_size((Vector3)p_value * 2);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const {
|
|
if (p_name == "extents") { // Compatibility with Godot 3.x.
|
|
// Convert to `extents`, half as big.
|
|
r_property = size / 2;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif // DISABLE_DEPRECATED
|
|
|
|
void BoxShape3D::set_size(const Vector3 &p_size) {
|
|
size = p_size;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
Vector3 BoxShape3D::get_size() const {
|
|
return size;
|
|
}
|
|
|
|
void BoxShape3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
|
|
ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
|
|
}
|
|
|
|
BoxShape3D::BoxShape3D() :
|
|
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
|
|
set_size(Vector3(2, 2, 2));
|
|
}
|