godot/scene/resources
reduz b3bf90b3ce Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)

This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
..
default_theme Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
animation.cpp Remove animation 3D transform track, replace by loc/rot/scale tracks. 2021-10-12 20:08:42 -03:00
animation.h Remove animation 3D transform track, replace by loc/rot/scale tracks. 2021-10-12 20:08:42 -03:00
audio_stream_sample.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
audio_stream_sample.h Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
bit_map.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp Add half frame to floor() 2021-09-29 20:32:37 +02:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
curve.h Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +09:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Fix the height fog effect 2021-10-14 04:08:39 -04:00
environment.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
font.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
font.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
immediate_mesh.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
importer_mesh.cpp Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
importer_mesh.h Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
material.cpp Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master 2021-10-05 16:26:36 +02:00
material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
mesh_data_tool.cpp Some work on double support 2021-08-09 17:43:48 -05:00
mesh_data_tool.h
mesh_library.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh.cpp Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
mesh.h Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +02:00
navigation_mesh.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
packed_scene.cpp Fix editable children errors when packing scene tree at runtime 2021-10-05 14:49:50 -07:00
packed_scene.h
particles_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Some work on double support 2021-08-09 17:43:48 -05:00
polygon_path_finder.h
primitive_meshes.cpp Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
primitive_meshes.h QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shader.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
skeleton_modification_3d_fabrik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_stack_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skin.cpp
skin.h
sky_material.cpp Don't allow translucent colors in built-in sky material properties 2021-10-07 18:12:16 +02:00
sky_material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +08:00
surface_tool.h
syntax_highlighter.cpp Restore syntax highlighting 2021-08-23 18:08:17 +02:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
text_file.cpp
text_file.h
text_line.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_line.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_paragraph.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_paragraph.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
texture.cpp Fix AtlasTexture get_data() crash 2021-09-30 22:30:05 +09:00
texture.h Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +02:00
theme.cpp Correctly bind optional arguments when emitting Theme changes 2021-10-04 22:22:41 +03:00
theme.h Make Theme report property list changes less often 2021-10-04 17:27:00 +03:00
tile_set.cpp Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change 2021-10-14 16:49:59 +02:00
tile_set.h Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
video_stream.h
visual_shader_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_nodes.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
visual_shader_particle_nodes.h Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
visual_shader.h Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00