mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
560 lines
21 KiB
Python
560 lines
21 KiB
Python
"""Functions used to generate source files during build time
|
|
|
|
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
|
|
|
|
"""
|
|
from platform_methods import subprocess_main
|
|
|
|
|
|
class GLES3HeaderStruct:
|
|
def __init__(self):
|
|
self.vertex_lines = []
|
|
self.fragment_lines = []
|
|
self.uniforms = []
|
|
self.fbos = []
|
|
self.texunits = []
|
|
self.texunit_names = []
|
|
self.ubos = []
|
|
self.ubo_names = []
|
|
|
|
self.vertex_included_files = []
|
|
self.fragment_included_files = []
|
|
|
|
self.reading = ""
|
|
self.line_offset = 0
|
|
self.vertex_offset = 0
|
|
self.fragment_offset = 0
|
|
self.variant_defines = []
|
|
self.variant_names = []
|
|
self.specialization_names = []
|
|
self.specialization_values = []
|
|
|
|
|
|
def include_file_in_gles3_header(filename, header_data, depth):
|
|
fs = open(filename, "r")
|
|
line = fs.readline()
|
|
|
|
while line:
|
|
|
|
if line.find("=") != -1 and header_data.reading == "":
|
|
# Mode
|
|
eqpos = line.find("=")
|
|
defname = line[:eqpos].strip().upper()
|
|
define = line[eqpos + 1 :].strip()
|
|
header_data.variant_names.append(defname)
|
|
header_data.variant_defines.append(define)
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("=") != -1 and header_data.reading == "specializations":
|
|
# Specialization
|
|
eqpos = line.find("=")
|
|
specname = line[:eqpos].strip()
|
|
specvalue = line[eqpos + 1 :]
|
|
header_data.specialization_names.append(specname)
|
|
header_data.specialization_values.append(specvalue)
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[modes]") != -1:
|
|
# Nothing really, just skip
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[specializations]") != -1:
|
|
header_data.reading = "specializations"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[vertex]") != -1:
|
|
header_data.reading = "vertex"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[fragment]") != -1:
|
|
header_data.reading = "fragment"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.fragment_offset = header_data.line_offset
|
|
continue
|
|
|
|
while line.find("#include ") != -1:
|
|
includeline = line.replace("#include ", "").strip()[1:-1]
|
|
|
|
import os.path
|
|
|
|
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
|
|
if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
|
|
header_data.vertex_included_files += [included_file]
|
|
if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
|
|
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
|
elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
|
|
header_data.fragment_included_files += [included_file]
|
|
if include_file_in_gles3_header(included_file, header_data, depth + 1) is None:
|
|
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
|
|
|
line = fs.readline()
|
|
|
|
if line.find("uniform") != -1 and line.lower().find("texunit:") != -1:
|
|
# texture unit
|
|
texunitstr = line[line.find(":") + 1 :].strip()
|
|
if texunitstr == "auto":
|
|
texunit = "-1"
|
|
else:
|
|
texunit = str(int(texunitstr))
|
|
uline = line[: line.lower().find("//")]
|
|
uline = uline.replace("uniform", "")
|
|
uline = uline.replace("highp", "")
|
|
uline = uline.replace(";", "")
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[x.rfind(" ") + 1 :]
|
|
if x.find("[") != -1:
|
|
# unfiorm array
|
|
x = x[: x.find("[")]
|
|
|
|
if not x in header_data.texunit_names:
|
|
header_data.texunits += [(x, texunit)]
|
|
header_data.texunit_names += [x]
|
|
|
|
elif line.find("uniform") != -1 and line.lower().find("ubo:") != -1:
|
|
# uniform buffer object
|
|
ubostr = line[line.find(":") + 1 :].strip()
|
|
ubo = str(int(ubostr))
|
|
uline = line[: line.lower().find("//")]
|
|
uline = uline[uline.find("uniform") + len("uniform") :]
|
|
uline = uline.replace("highp", "")
|
|
uline = uline.replace(";", "")
|
|
uline = uline.replace("{", "").strip()
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[x.rfind(" ") + 1 :]
|
|
if x.find("[") != -1:
|
|
# unfiorm array
|
|
x = x[: x.find("[")]
|
|
|
|
if not x in header_data.ubo_names:
|
|
header_data.ubos += [(x, ubo)]
|
|
header_data.ubo_names += [x]
|
|
|
|
elif line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1:
|
|
uline = line.replace("uniform", "")
|
|
uline = uline.replace(";", "")
|
|
lines = uline.split(",")
|
|
for x in lines:
|
|
|
|
x = x.strip()
|
|
x = x[x.rfind(" ") + 1 :]
|
|
if x.find("[") != -1:
|
|
# unfiorm array
|
|
x = x[: x.find("[")]
|
|
|
|
if not x in header_data.uniforms:
|
|
header_data.uniforms += [x]
|
|
|
|
line = line.replace("\r", "")
|
|
line = line.replace("\n", "")
|
|
|
|
if header_data.reading == "vertex":
|
|
header_data.vertex_lines += [line]
|
|
if header_data.reading == "fragment":
|
|
header_data.fragment_lines += [line]
|
|
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
|
|
fs.close()
|
|
|
|
return header_data
|
|
|
|
|
|
def build_gles3_header(filename, include, class_suffix, output_attribs):
|
|
header_data = GLES3HeaderStruct()
|
|
include_file_in_gles3_header(filename, header_data, 0)
|
|
|
|
out_file = filename + ".gen.h"
|
|
fd = open(out_file, "w")
|
|
defspec = 0
|
|
defvariant = ""
|
|
|
|
enum_constants = []
|
|
|
|
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
|
|
|
out_file_base = out_file
|
|
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
|
|
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
|
|
out_file_ifdef = out_file_base.replace(".", "_").upper()
|
|
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_GLES3\n")
|
|
fd.write("#define " + out_file_ifdef + class_suffix + "_GLES3\n")
|
|
|
|
out_file_class = (
|
|
out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
|
|
)
|
|
fd.write("\n\n")
|
|
fd.write('#include "' + include + '"\n\n\n')
|
|
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
|
|
|
|
fd.write("public:\n\n")
|
|
|
|
if header_data.uniforms:
|
|
fd.write("\tenum Uniforms {\n")
|
|
for x in header_data.uniforms:
|
|
fd.write("\t\t" + x.upper() + ",\n")
|
|
fd.write("\t};\n\n")
|
|
|
|
if header_data.variant_names:
|
|
fd.write("\tenum ShaderVariant {\n")
|
|
for x in header_data.variant_names:
|
|
fd.write("\t\t" + x + ",\n")
|
|
fd.write("\t};\n\n")
|
|
else:
|
|
fd.write("\tenum ShaderVariant { DEFAULT };\n\n")
|
|
defvariant = "=DEFAULT"
|
|
|
|
if header_data.specialization_names:
|
|
fd.write("\tenum Specializations {\n")
|
|
counter = 0
|
|
for x in header_data.specialization_names:
|
|
fd.write("\t\t" + x.upper() + "=" + str(1 << counter) + ",\n")
|
|
counter += 1
|
|
fd.write("\t};\n\n")
|
|
|
|
for i in range(len(header_data.specialization_names)):
|
|
defval = header_data.specialization_values[i].strip()
|
|
if defval.upper() == "TRUE" or defval == "1":
|
|
defspec |= 1 << i
|
|
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_bind_shader(RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _version_bind_shader(p_version,p_variant,p_specialization); }\n\n"
|
|
)
|
|
|
|
if header_data.uniforms:
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ int version_get_uniform(Uniforms p_uniform,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { return _version_get_uniform(p_uniform,p_version,p_variant,p_specialization); }\n\n"
|
|
)
|
|
|
|
fd.write(
|
|
"\t#define _FU if (version_get_uniform(p_uniform,p_version,p_variant,p_specialization)<0) return; \n\n "
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, double p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint8_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int8_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint16_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int16_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, uint32_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, int32_t p_value,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform1i(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_value); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Color& p_color,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,col); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector2& p_vec2,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU GLfloat vec2[2]={float(p_vec2.x),float(p_vec2.y)}; glUniform2fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Size2i& p_vec2,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU GLint vec2[2]={GLint(p_vec2.x),GLint(p_vec2.y)}; glUniform2iv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec2); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Vector3& p_vec3,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU GLfloat vec3[3]={float(p_vec3.x),float(p_vec3.y),float(p_vec3.z)}; glUniform3fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,vec3); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform2f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform3f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c); }\n\n"
|
|
)
|
|
fd.write(
|
|
"\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d,RID p_version,ShaderVariant p_variant"
|
|
+ defvariant
|
|
+ ",uint64_t p_specialization="
|
|
+ str(defspec)
|
|
+ ") { _FU glUniform4f(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),p_a,p_b,p_c,p_d); }\n\n"
|
|
)
|
|
|
|
fd.write(
|
|
"""\t_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform3D& p_transform,RID p_version,ShaderVariant p_variant"""
|
|
+ defvariant
|
|
+ """,uint64_t p_specialization="""
|
|
+ str(defspec)
|
|
+ """) { _FU
|
|
|
|
const Transform3D &tr = p_transform;
|
|
|
|
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
|
(GLfloat)tr.basis.elements[0][0],
|
|
(GLfloat)tr.basis.elements[1][0],
|
|
(GLfloat)tr.basis.elements[2][0],
|
|
(GLfloat)0,
|
|
(GLfloat)tr.basis.elements[0][1],
|
|
(GLfloat)tr.basis.elements[1][1],
|
|
(GLfloat)tr.basis.elements[2][1],
|
|
(GLfloat)0,
|
|
(GLfloat)tr.basis.elements[0][2],
|
|
(GLfloat)tr.basis.elements[1][2],
|
|
(GLfloat)tr.basis.elements[2][2],
|
|
(GLfloat)0,
|
|
(GLfloat)tr.origin.x,
|
|
(GLfloat)tr.origin.y,
|
|
(GLfloat)tr.origin.z,
|
|
(GLfloat)1
|
|
};
|
|
|
|
glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
|
|
|
|
}
|
|
|
|
"""
|
|
)
|
|
|
|
fd.write(
|
|
"""_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const Transform2D& p_transform,RID p_version,ShaderVariant p_variant"""
|
|
+ defvariant
|
|
+ """,uint64_t p_specialization="""
|
|
+ str(defspec)
|
|
+ """) { _FU
|
|
|
|
const Transform2D &tr = p_transform;
|
|
|
|
GLfloat matrix[16]={ /* build a 16x16 matrix */
|
|
(GLfloat)tr.elements[0][0],
|
|
(GLfloat)tr.elements[0][1],
|
|
(GLfloat)0,
|
|
(GLfloat)0,
|
|
(GLfloat)tr.elements[1][0],
|
|
(GLfloat)tr.elements[1][1],
|
|
(GLfloat)0,
|
|
(GLfloat)0,
|
|
(GLfloat)0,
|
|
(GLfloat)0,
|
|
(GLfloat)1,
|
|
(GLfloat)0,
|
|
(GLfloat)tr.elements[2][0],
|
|
(GLfloat)tr.elements[2][1],
|
|
(GLfloat)0,
|
|
(GLfloat)1
|
|
};
|
|
|
|
glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
|
|
|
|
}
|
|
|
|
"""
|
|
)
|
|
|
|
fd.write(
|
|
"""_FORCE_INLINE_ void version_set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix,RID p_version,ShaderVariant p_variant"""
|
|
+ defvariant
|
|
+ """,uint64_t p_specialization="""
|
|
+ str(defspec)
|
|
+ """) { _FU
|
|
|
|
GLfloat matrix[16];
|
|
|
|
for (int i=0;i<4;i++) {
|
|
for (int j=0;j<4;j++) {
|
|
matrix[i*4+j]=p_matrix.matrix[i][j];
|
|
}
|
|
}
|
|
|
|
glUniformMatrix4fv(version_get_uniform(p_uniform,p_version,p_variant,p_specialization),1,false,matrix);
|
|
}"""
|
|
)
|
|
|
|
fd.write("\n\n#undef _FU\n\n\n")
|
|
|
|
fd.write("protected:\n\n")
|
|
|
|
fd.write("\tvirtual void _init() override {\n\n")
|
|
|
|
if header_data.uniforms:
|
|
|
|
fd.write("\t\tstatic const char* _uniform_strings[]={\n")
|
|
if header_data.uniforms:
|
|
for x in header_data.uniforms:
|
|
fd.write('\t\t\t"' + x + '",\n')
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic const char **_uniform_strings=nullptr;\n")
|
|
|
|
variant_count = 1
|
|
if len(header_data.variant_defines) > 0:
|
|
|
|
fd.write("\t\tstatic const char* _variant_defines[]={\n")
|
|
for x in header_data.variant_defines:
|
|
fd.write('\t\t\t"' + x + '",\n')
|
|
fd.write("\t\t};\n\n")
|
|
variant_count = len(header_data.variant_defines)
|
|
else:
|
|
fd.write("\t\tstatic const char **_variant_defines[]={" "};\n")
|
|
|
|
if header_data.texunits:
|
|
fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
|
|
for x in header_data.texunits:
|
|
fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic TexUnitPair *_texunit_pairs=nullptr;\n")
|
|
|
|
if header_data.ubos:
|
|
fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
|
|
for x in header_data.ubos:
|
|
fd.write('\t\t\t{"' + x[0] + '",' + x[1] + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic UBOPair *_ubo_pairs=nullptr;\n")
|
|
|
|
if header_data.specialization_names:
|
|
fd.write("\t\tstatic Specialization _spec_pairs[]={\n")
|
|
for i in range(len(header_data.specialization_names)):
|
|
defval = header_data.specialization_values[i].strip()
|
|
if defval.upper() == "TRUE" or defval == "1":
|
|
defal = "true"
|
|
else:
|
|
defval = "false"
|
|
|
|
fd.write('\t\t\t{"' + header_data.specialization_names[i] + '",' + defval + "},\n")
|
|
fd.write("\t\t};\n\n")
|
|
else:
|
|
fd.write("\t\tstatic Specialization *_spec_pairs=nullptr;\n")
|
|
|
|
fd.write("\t\tstatic const char _vertex_code[]={\n")
|
|
for x in header_data.vertex_lines:
|
|
for c in x:
|
|
fd.write(str(ord(c)) + ",")
|
|
|
|
fd.write(str(ord("\n")) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
|
for x in header_data.fragment_lines:
|
|
for c in x:
|
|
fd.write(str(ord(c)) + ",")
|
|
|
|
fd.write(str(ord("\n")) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write(
|
|
'\t\t_setup(_vertex_code,_fragment_code,"'
|
|
+ out_file_class
|
|
+ '",'
|
|
+ str(len(header_data.uniforms))
|
|
+ ",_uniform_strings,"
|
|
+ str(len(header_data.ubos))
|
|
+ ",_ubo_pairs,"
|
|
+ str(len(header_data.texunits))
|
|
+ ",_texunit_pairs,"
|
|
+ str(len(header_data.specialization_names))
|
|
+ ",_spec_pairs,"
|
|
+ str(variant_count)
|
|
+ ",_variant_defines);\n"
|
|
)
|
|
|
|
fd.write("\t}\n\n")
|
|
|
|
fd.write("};\n\n")
|
|
fd.write("#endif\n\n")
|
|
fd.close()
|
|
|
|
|
|
def build_gles3_headers(target, source, env):
|
|
for x in source:
|
|
build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
subprocess_main(globals())
|