mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
1b2cd9f251
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
191 lines
7.4 KiB
XML
191 lines
7.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShader" inherits="Shader" version="4.0">
|
|
<brief_description>
|
|
A custom shader program with a visual editor.
|
|
</brief_description>
|
|
<description>
|
|
This class allows you to define a custom shader program that can be used for various materials to render objects.
|
|
The visual shader editor creates the shader.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_node">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="node" type="VisualShaderNode" />
|
|
<argument index="2" name="position" type="Vector2" />
|
|
<argument index="3" name="id" type="int" />
|
|
<description>
|
|
Adds the specified node to the shader.
|
|
</description>
|
|
</method>
|
|
<method name="can_connect_nodes" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="from_node" type="int" />
|
|
<argument index="2" name="from_port" type="int" />
|
|
<argument index="3" name="to_node" type="int" />
|
|
<argument index="4" name="to_port" type="int" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified nodes and ports can be connected together.
|
|
</description>
|
|
</method>
|
|
<method name="connect_nodes">
|
|
<return type="int" enum="Error" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="from_node" type="int" />
|
|
<argument index="2" name="from_port" type="int" />
|
|
<argument index="3" name="to_node" type="int" />
|
|
<argument index="4" name="to_port" type="int" />
|
|
<description>
|
|
Connects the specified nodes and ports.
|
|
</description>
|
|
</method>
|
|
<method name="connect_nodes_forced">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="from_node" type="int" />
|
|
<argument index="2" name="from_port" type="int" />
|
|
<argument index="3" name="to_node" type="int" />
|
|
<argument index="4" name="to_port" type="int" />
|
|
<description>
|
|
Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
|
|
</description>
|
|
</method>
|
|
<method name="disconnect_nodes">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="from_node" type="int" />
|
|
<argument index="2" name="from_port" type="int" />
|
|
<argument index="3" name="to_node" type="int" />
|
|
<argument index="4" name="to_port" type="int" />
|
|
<description>
|
|
Connects the specified nodes and ports.
|
|
</description>
|
|
</method>
|
|
<method name="get_node" qualifiers="const">
|
|
<return type="VisualShaderNode" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="id" type="int" />
|
|
<description>
|
|
Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_node_connections" qualifiers="const">
|
|
<return type="Array" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<description>
|
|
Returns the list of connected nodes with the specified type.
|
|
</description>
|
|
</method>
|
|
<method name="get_node_list" qualifiers="const">
|
|
<return type="PackedInt32Array" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<description>
|
|
Returns the list of all nodes in the shader with the specified type.
|
|
</description>
|
|
</method>
|
|
<method name="get_node_position" qualifiers="const">
|
|
<return type="Vector2" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="id" type="int" />
|
|
<description>
|
|
Returns the position of the specified node within the shader graph.
|
|
</description>
|
|
</method>
|
|
<method name="get_valid_node_id" qualifiers="const">
|
|
<return type="int" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="is_node_connection" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="from_node" type="int" />
|
|
<argument index="2" name="from_port" type="int" />
|
|
<argument index="3" name="to_node" type="int" />
|
|
<argument index="4" name="to_port" type="int" />
|
|
<description>
|
|
Returns [code]true[/code] if the specified node and port connection exist.
|
|
</description>
|
|
</method>
|
|
<method name="remove_node">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="id" type="int" />
|
|
<description>
|
|
Removes the specified node from the shader.
|
|
</description>
|
|
</method>
|
|
<method name="replace_node">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="id" type="int" />
|
|
<argument index="2" name="new_class" type="StringName" />
|
|
<description>
|
|
Replaces the specified node with a node of new class type.
|
|
</description>
|
|
</method>
|
|
<method name="set_mode">
|
|
<return type="void" />
|
|
<argument index="0" name="mode" type="int" enum="Shader.Mode" />
|
|
<description>
|
|
Sets the mode of this shader.
|
|
</description>
|
|
</method>
|
|
<method name="set_node_position">
|
|
<return type="void" />
|
|
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
|
|
<argument index="1" name="id" type="int" />
|
|
<argument index="2" name="position" type="Vector2" />
|
|
<description>
|
|
Sets the position of the specified node.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
|
|
The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
|
|
This is used by the editor to convert visual shaders from older Godot versions.
|
|
</member>
|
|
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
|
|
The offset vector of the whole graph.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="TYPE_VERTEX" value="0" enum="Type">
|
|
A vertex shader, operating on vertices.
|
|
</constant>
|
|
<constant name="TYPE_FRAGMENT" value="1" enum="Type">
|
|
A fragment shader, operating on fragments (pixels).
|
|
</constant>
|
|
<constant name="TYPE_LIGHT" value="2" enum="Type">
|
|
A shader for light calculations.
|
|
</constant>
|
|
<constant name="TYPE_START" value="3" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_PROCESS" value="4" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_COLLIDE" value="5" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_START_CUSTOM" value="6" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_SKY" value="8" enum="Type">
|
|
</constant>
|
|
<constant name="TYPE_FOG" value="9" enum="Type">
|
|
A compute shader that runs for each froxel of the volumetric fog map.
|
|
</constant>
|
|
<constant name="TYPE_MAX" value="10" enum="Type">
|
|
Represents the size of the [enum Type] enum.
|
|
</constant>
|
|
<constant name="NODE_ID_INVALID" value="-1">
|
|
</constant>
|
|
<constant name="NODE_ID_OUTPUT" value="0">
|
|
</constant>
|
|
</constants>
|
|
</class>
|