godot/editor/debugger/editor_network_profiler.cpp
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00

195 lines
8.4 KiB
C++

/*************************************************************************/
/* editor_network_profiler.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_network_profiler.h"
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void EditorNetworkProfiler::_bind_methods() {
ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
}
void EditorNetworkProfiler::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
incoming_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowDown"), SNAME("EditorIcons")));
outgoing_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons")));
// This needs to be done here to set the faded color when the profiler is first opened
incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
}
}
void EditorNetworkProfiler::_update_frame() {
counters_display->clear();
TreeItem *root = counters_display->create_item();
for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) {
TreeItem *node = counters_display->create_item(root);
for (int j = 0; j < counters_display->get_columns(); ++j) {
node->set_text_alignment(j, j > 0 ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT);
}
node->set_text(0, E.value.node_path);
node->set_text(1, E.value.incoming_rpc == 0 ? "-" : itos(E.value.incoming_rpc));
node->set_text(2, E.value.outgoing_rpc == 0 ? "-" : itos(E.value.outgoing_rpc));
}
}
void EditorNetworkProfiler::_activate_pressed() {
if (activate->is_pressed()) {
activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
activate->set_text(TTR("Stop"));
} else {
activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
activate->set_text(TTR("Start"));
}
emit_signal(SNAME("enable_profiling"), activate->is_pressed());
}
void EditorNetworkProfiler::_clear_pressed() {
nodes_data.clear();
set_bandwidth(0, 0);
if (frame_delay->is_stopped()) {
frame_delay->set_wait_time(0.1);
frame_delay->start();
}
}
void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) {
if (!nodes_data.has(p_frame.node)) {
nodes_data.insert(p_frame.node, p_frame);
} else {
nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc;
nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc;
}
if (frame_delay->is_stopped()) {
frame_delay->set_wait_time(0.1);
frame_delay->start();
}
}
void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) {
incoming_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_incoming)));
outgoing_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_outgoing)));
// Make labels more prominent when the bandwidth is greater than 0 to attract user attention
incoming_bandwidth_text->add_theme_color_override(
"font_uneditable_color",
get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5));
outgoing_bandwidth_text->add_theme_color_override(
"font_uneditable_color",
get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5));
}
bool EditorNetworkProfiler::is_profiling() {
return activate->is_pressed();
}
EditorNetworkProfiler::EditorNetworkProfiler() {
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_theme_constant_override("separation", 8 * EDSCALE);
add_child(hb);
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
activate->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
clear_button->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_spacer();
Label *lb = memnew(Label);
lb->set_text(TTR("Down"));
hb->add_child(lb);
incoming_bandwidth_text = memnew(LineEdit);
incoming_bandwidth_text->set_editable(false);
incoming_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
incoming_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hb->add_child(incoming_bandwidth_text);
Control *down_up_spacer = memnew(Control);
down_up_spacer->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
hb->add_child(down_up_spacer);
lb = memnew(Label);
lb->set_text(TTR("Up"));
hb->add_child(lb);
outgoing_bandwidth_text = memnew(LineEdit);
outgoing_bandwidth_text->set_editable(false);
outgoing_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
outgoing_bandwidth_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
hb->add_child(outgoing_bandwidth_text);
// Set initial texts in the incoming/outgoing bandwidth labels
set_bandwidth(0, 0);
counters_display = memnew(Tree);
counters_display->set_custom_minimum_size(Size2(300, 0) * EDSCALE);
counters_display->set_v_size_flags(SIZE_EXPAND_FILL);
counters_display->set_hide_folding(true);
counters_display->set_hide_root(true);
counters_display->set_columns(3);
counters_display->set_column_titles_visible(true);
counters_display->set_column_title(0, TTR("Node"));
counters_display->set_column_expand(0, true);
counters_display->set_column_clip_content(0, true);
counters_display->set_column_custom_minimum_width(0, 60 * EDSCALE);
counters_display->set_column_title(1, TTR("Incoming RPC"));
counters_display->set_column_expand(1, false);
counters_display->set_column_clip_content(1, true);
counters_display->set_column_custom_minimum_width(1, 120 * EDSCALE);
counters_display->set_column_title(2, TTR("Outgoing RPC"));
counters_display->set_column_expand(2, false);
counters_display->set_column_clip_content(2, true);
counters_display->set_column_custom_minimum_width(2, 120 * EDSCALE);
add_child(counters_display);
frame_delay = memnew(Timer);
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
frame_delay->connect("timeout", callable_mp(this, &EditorNetworkProfiler::_update_frame));
}