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b38ac30fe0
godot
/
servers
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rendering
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Jakub Marcowski
b38ac30fe0
Fully initialize all members of structs
IdentifierActions
,
GeneratedCode
and
DefaultIdentifierActions
2024-02-06 20:02:46 +01:00
..
dummy
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
environment
renderer_rd
Merge pull request
#87495
from jsjtxietian/USE_LIGHT_SHADER_CODE
2024-01-25 16:27:14 +01:00
storage
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_cull.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
rendering_device_graph.h
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
rendering_device.compat.inc
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
rendering_device.cpp
Null check improvements
2024-01-19 12:50:21 +01:00
rendering_device.h
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-09 22:03:21 -03:00
rendering_light_culler.cpp
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_light_culler.h
Shadow volume culling and tighter shadow caster culling
2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
rendering_server_default.h
Merge pull request
#84894
from clayjohn/tangent-error-message
2024-01-24 14:07:47 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Add missing check when insert function
normal_roughness_compatibility
2024-01-15 17:22:19 +08:00
shader_compiler.h
Fully initialize all members of structs
IdentifierActions
,
GeneratedCode
and
DefaultIdentifierActions
2024-02-06 20:02:46 +01:00
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h