godot/editor/import
Juan Linietsky b3627e29f0 -Fixes to OBJ importer, option to disable optimization
-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
..
editor_import_collada.cpp Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Merge pull request #19193 from tagcup/quat_norm 2018-06-25 10:58:04 -03:00
editor_scene_importer_gltf.h
resource_importer_bitmask.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_bitmask.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
resource_importer_csv_translation.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
resource_importer_csv_translation.h
resource_importer_obj.cpp -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
resource_importer_obj.h
resource_importer_scene.cpp Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
resource_importer_scene.h
resource_importer_texture.cpp Add option to renormalize mipmaps when generating them for normalmaps. 2018-04-29 21:52:21 -03:00
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
SCsub