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262 lines
9.5 KiB
C++
262 lines
9.5 KiB
C++
/**************************************************************************/
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/* texture.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "texture.h"
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#include "scene/resources/placeholder_textures.h"
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int Texture2D::get_width() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int Texture2D::get_height() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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Size2 Texture2D::get_size() const {
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return Size2(get_width(), get_height());
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}
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bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
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bool ret = true;
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GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret);
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return ret;
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}
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bool Texture2D::has_alpha() const {
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bool ret = true;
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GDVIRTUAL_CALL(_has_alpha, ret);
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return ret;
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}
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void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
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if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
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}
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void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
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if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
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}
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void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
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if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) {
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return;
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}
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RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
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}
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bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
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r_rect = p_rect;
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r_src_rect = p_src_rect;
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return true;
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}
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Ref<Resource> Texture2D::create_placeholder() const {
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Ref<PlaceholderTexture2D> placeholder;
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placeholder.instantiate();
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placeholder->set_size(get_size());
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return placeholder;
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}
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void Texture2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
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ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
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ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
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ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
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ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
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ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2D::create_placeholder);
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ADD_GROUP("", "");
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GDVIRTUAL_BIND(_get_width);
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GDVIRTUAL_BIND(_get_height);
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GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y");
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GDVIRTUAL_BIND(_has_alpha);
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GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose")
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GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose")
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GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
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}
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Texture2D::Texture2D() {
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}
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TypedArray<Image> Texture3D::_get_datai() const {
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Vector<Ref<Image>> data = get_data();
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TypedArray<Image> ret;
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ret.resize(data.size());
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for (int i = 0; i < data.size(); i++) {
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ret[i] = data[i];
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}
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return ret;
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}
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Image::Format Texture3D::get_format() const {
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Image::Format ret = Image::FORMAT_MAX;
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GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
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return ret;
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}
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int Texture3D::get_width() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int Texture3D::get_height() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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int Texture3D::get_depth() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_depth, ret);
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return ret;
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}
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bool Texture3D::has_mipmaps() const {
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
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return ret;
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}
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Vector<Ref<Image>> Texture3D::get_data() const {
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TypedArray<Image> ret;
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GDVIRTUAL_REQUIRED_CALL(_get_data, ret);
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Vector<Ref<Image>> data;
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data.resize(ret.size());
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for (int i = 0; i < data.size(); i++) {
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data.write[i] = ret[i];
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}
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return data;
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}
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void Texture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
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ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
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ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
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ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
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ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
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ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
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ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture3D::create_placeholder);
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GDVIRTUAL_BIND(_get_format);
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GDVIRTUAL_BIND(_get_width);
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GDVIRTUAL_BIND(_get_height);
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GDVIRTUAL_BIND(_get_depth);
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GDVIRTUAL_BIND(_has_mipmaps);
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GDVIRTUAL_BIND(_get_data);
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}
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Ref<Resource> Texture3D::create_placeholder() const {
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Ref<PlaceholderTexture3D> placeholder;
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placeholder.instantiate();
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placeholder->set_size(Vector3i(get_width(), get_height(), get_depth()));
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return placeholder;
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}
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Image::Format TextureLayered::get_format() const {
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Image::Format ret = Image::FORMAT_MAX;
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GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
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return ret;
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}
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TextureLayered::LayeredType TextureLayered::get_layered_type() const {
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uint32_t ret = LAYERED_TYPE_2D_ARRAY;
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GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret);
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return (LayeredType)ret;
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}
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int TextureLayered::get_width() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int TextureLayered::get_height() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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int TextureLayered::get_layers() const {
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_layers, ret);
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return ret;
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}
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bool TextureLayered::has_mipmaps() const {
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
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return ret;
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}
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Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
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Ref<Image> ret;
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GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret);
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return ret;
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}
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void TextureLayered::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
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ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type);
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ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
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ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
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ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
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ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps);
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ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
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BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY);
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BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP);
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BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY);
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GDVIRTUAL_BIND(_get_format);
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GDVIRTUAL_BIND(_get_layered_type);
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GDVIRTUAL_BIND(_get_width);
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GDVIRTUAL_BIND(_get_height);
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GDVIRTUAL_BIND(_get_layers);
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GDVIRTUAL_BIND(_has_mipmaps);
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GDVIRTUAL_BIND(_get_layer_data, "layer_index");
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}
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