godot/servers
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
audio use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
camera
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
extensions Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_2d Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_3d Add a 3D suffix to relevant physics profiler categories 2022-05-28 00:54:53 +02:00
rendering Initial TAA implementation 2022-06-07 13:14:44 +02:00
text Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
xr Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server.h Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
navigation_server_2d.cpp Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
navigation_server_2d.h Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
navigation_server_3d.cpp Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
navigation_server_3d.h Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
register_server_types.cpp Change Server initialization order 2022-06-01 16:48:28 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_server.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
text_server.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
xr_server.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
xr_server.h