godot/modules/mono
Ignacio Etcheverry bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
..
doc_classes Update class documentation xml 2018-10-07 21:57:26 +08:00
editor C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
glue C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
mono_gd Mono: Some assembly referencing changes and cleanup 2019-03-10 18:55:31 +01:00
utils Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
config.py
csharp_script.cpp C#: Update exports only in the editor 2019-03-13 16:26:47 +01:00
csharp_script.h Mono: Partially implement some Godot debug api functions 2019-03-07 21:02:57 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Fix export template build errors 2019-02-15 19:52:22 +01:00
godotsharp_dirs.h Mono: Fix export template build errors 2019-02-15 19:52:22 +01:00
mono_gc_handle.cpp Mono: Lifetime fixes for CSharpInstance and instance binding data 2019-02-03 06:47:25 +01:00
mono_gc_handle.h
mono_reg_utils.py
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp
signal_awaiter_utils.h
tls_configure.py