godot/tools/editor/plugins
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
..
animation_data_editor_plugin.cpp
animation_data_editor_plugin.h
animation_player_editor_plugin.cpp
animation_player_editor_plugin.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
baked_light_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
baked_light_editor_plugin.h A bit of everything: 2014-05-14 01:22:15 -03:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Change key move behavior of canvas item editor to ignore zoom level; Add 2014-05-10 10:36:36 +08:00
canvas_item_editor_plugin.h Change key move behavior of canvas item editor to ignore zoom level; Add 2014-05-10 10:36:36 +08:00
collision_polygon_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
collision_polygon_editor_plugin.h
control_editor_plugin.cpp
control_editor_plugin.h
cube_grid_theme_editor_plugin.cpp
cube_grid_theme_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
particles_2d_editor_plugin.cpp
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp Make secondary handle 50% transparent in Path editor to distinguish from 2014-04-03 18:41:43 +08:00
path_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
rich_text_editor_plugin.cpp
rich_text_editor_plugin.h
sample_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
sample_library_editor_plugin.h
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp Implement Shift+F1 as contextual help hotkey for script editor; There's 2014-05-06 19:21:21 +08:00
script_editor_plugin.h Implement Shift+F1 as contextual help hotkey for script editor; There's 2014-05-06 19:21:21 +08:00
SCsub
shader_editor_plugin.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
shader_editor_plugin.h
shader_graph_editor_plugin.cpp
shader_graph_editor_plugin.h
spatial_editor_plugin.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
spatial_editor_plugin.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
sprite_frames_editor_plugin.cpp
sprite_frames_editor_plugin.h
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
theme_editor_plugin.cpp
theme_editor_plugin.h
tile_map_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
tile_map_editor_plugin.h heck 2014-04-19 16:46:52 -03:00
tile_set_editor_plugin.cpp heck 2014-04-19 16:46:52 -03:00
tile_set_editor_plugin.h