godot/editor/plugins
Juan Linietsky b3080bc2f4 Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
..
abstract_polygon_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
canvas_item_editor_plugin.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h
editor_preview_plugins.cpp
editor_preview_plugins.h
gi_probe_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
material_editor_plugin.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
mesh_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
mesh_editor_plugin.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
mesh_instance_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
path_2d_editor_plugin.h
path_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
path_editor_plugin.h
physical_bone_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_editor_plugin.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
SCsub
shader_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
spatial_editor_plugin.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
sprite_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
sprite_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
sprite_frames_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
style_box_editor_plugin.h
text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.h
texture_region_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_region_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
tile_map_editor_plugin.h
tile_set_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
tile_set_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
version_control_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
visual_shader_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00