godot/servers
2017-10-21 02:06:10 -05:00
..
arvr Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
audio Fixed Voice_Count issues in AudioEffectChorus: 2017-09-25 20:46:52 +07:00
physics Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint. 2017-10-14 22:17:26 +02:00
physics_2d Prevent a possible crash at collision_object_2d_sw.h 2017-10-12 14:25:40 -03:00
visual Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
arvr_server.cpp Fix argument names in method bindings. 2017-10-11 20:00:25 +02:00
arvr_server.h Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
audio_server.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_server.h Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
physics_2d_server.cpp Added new API to get body direct state 2017-09-29 17:33:30 +02:00
physics_2d_server.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_server.cpp Added new API to get body direct state 2017-09-29 17:33:30 +02:00
physics_server.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
register_server_types.cpp Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
visual_server.h Bind some VisualServer functions 2017-10-20 00:24:49 +02:00